Cards & Perks/Practice Makes Peril
Practice Makes Peril

Practice Makes Peril

+1% Critical Damage every 100 kills. (Increase kills required by 100 each time)
PerkUncommonCrit

Where it comes from

Offered when you level up, three perks at a time.
In the starting perk deck
Chance to show in one roll of three: 2.85%

Level up draws 3 perks. The game shuffles the perk deck with each card's rarity as its weight, so a higher rarity shows more often. A rarity of 0 has weight 0 and does not show while at least 3 perks with a higher rarity are still in the deck.

What it does

+1% Crit Damage
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