Stats
Stats
How stats stack
Every stat is worked out the same way. Flat additions are added to the base value first. Percentage increases add together and multiply that total. Percentage decreases add together and divide it. Multipliers multiply and dividers divide. Anything that adds at the very end is added last:
(base + flat additions) x (1 + increases) / (1 + decreases) x multipliers / dividers + final additions
One exception: if anything sets the stat outright, that value wins and everything else is ignored. A stat can also be tied to another one, which is how the duration stats all grow with the spell duration bonus.
All stats
| Stat | Kind | Starts a run at | Cards | Tarot |
|---|---|---|---|---|
| Ability Charge Speed | Run stat | 0 | 2 | 0 |
| Ability Charges | Run stat | 1 | 0 | 5 |
| Ability Cooldown | Run stat | 25 | 0 | 1 |
| Ability Duration | Run stat | 0 | 0 | 3 |
| Acidic Poison | Run stat | 0 | 1 | 0 |
| Adrenaline Mana Restore | Run stat | 0% | 6 | 0 |
| Area of Effect Shred | One off | no starting value | 3 | 0 |
| Armor | Run stat | 0 | 2 | 0 |
| Attack Rate | Run stat | 0% | 3 | 4 |
| Auto Cast | Unlock | no starting value | 1 | 0 |
| Barrier Recharge | Run stat | 0 | 3 | 0 |
| Bleed | Unlock | no starting value | 8 | 0 |
| Bleed Chance | Run stat | 0% | 1 | 0 |
| Bleed Damage | Run stat | 1 | 3 | 0 |
| Burn | Unlock | no starting value | 3 | 0 |
| Burn Damage | Run stat | 1 | 3 | 0 |
| Character Size | Run stat | 1 | 2 | 1 |
| Chill Chance | Run stat | 0% | 3 | 0 |
| Chill Duration | Run stat | 5 s | 0 | 0 |
| Corrosion Chance | Run stat | 0% | 1 | 0 |
| Crit Chance | Run stat | 0% | 14 | 7 |
| Crit Chance against Elites | Run stat | 0% | 1 | 0 |
| Crit Damage | Run stat | 1 | 5 | 9 |
| Crit Damage against Elites | Run stat | 0% | 1 | 0 |
| Crit Delay | Run stat | 0 | 1 | 0 |
| Damage against Elites | Run stat | 0% | 0 | 0 |
| Damage against Normal Enemies | Run stat | 0% | 3 | 0 |
| Damage over Time Duration | Run stat | 1 | 4 | 0 |
| Dodge | Run stat | 0% | 3 | 3 |
| DoT Potency | Run stat | 1 | 5 | 7 |
| Duration | Run stat | 0% | 4 | 14 |
| Familiar Strength | Run stat | 0 | 1 | 3 |
| Game Timer | One off | no starting value | 1 | 0 |
| Heal | One off | no starting value | 1 | 0 |
| Last Stand | Run stat | 0% | 1 | 0 |
| Mana Burn | Run stat | 0 | 1 | 0 |
| Mana Efficiency | Run stat | 1 | 5 | 10 |
| Mana Regen | Run stat | 1 | 4 | 9 |
| Max Bleed Stacks | Run stat | 10 | 3 | 0 |
| Max Damage | Run stat | 0 | 4 | 2 |
| Max Health | Run stat | 4 | 2 | 19 |
| Max Mana | Run stat | 50 | 35 | 13 |
| Min Damage | Run stat | 0% | 5 | 0 |
| Motes to a Flame | Unlock | no starting value | 1 | 0 |
| Overcharged | Unlock | no starting value | 1 | 0 |
| Patient Caster | Run stat | 0% | 1 | 0 |
| Pickup Radius | Run stat | 1 | 3 | 0 |
| Poison | Unlock | no starting value | 3 | 0 |
| Poison Damage | Run stat | 1 | 3 | 0 |
| Rebuke Damage | Run stat | 0 | 3 | 2 |
| Rebuke Size | Run stat | 0 | 3 | 0 |
| Reprieve | Run stat | 1 | 2 | 0 |
| Reroll | One off | no starting value | 0 | 10 |
| Revive | Run stat | 0 | 1 | 8 |
| Running On Empty | Run stat | 0% | 3 | 0 |
| Sharp Spells | Unlock | no starting value | 1 | 0 |
| Slow Duration | Run stat | 3 s | 1 | 2 |
| Special Spell Change | Spell stat | no starting value | 240 | 0 |
| Speed | Run stat | 1 | 11 | 8 |
| Speed Demon | Unlock | no starting value | 1 | 0 |
| Spell Amount | Spell stat | no starting value | 18 | 0 |
| Spell Damage | Spell stat | no starting value | 50 | 0 |
| Spell Duration | Spell stat | no starting value | 38 | 0 |
| Spell Frequency | Spell stat | no starting value | 25 | 0 |
| Spell Mana Cost | Spell stat | no starting value | 6 | 0 |
| Spell Power | Run stat | 0% | 7 | 12 |
| Spell Scale | Run stat | 1 | 3 | 6 |
| Spell Size | Spell stat | no starting value | 38 | 0 |
| Spell Sniper | Run stat | 0% | 0 | 0 |
| Spook Duration | Run stat | 3 s | 0 | 2 |
| Stun Chance | Run stat | 0% | 3 | 0 |
| Stun Duration | Run stat | 3 s | 0 | 1 |
| Wild Fire | Unlock | no starting value | 1 | 0 |
| XP Gain | Run stat | 1 | 3 | 2 |
Ability Charge Speed
Changes the run's Ability Charge Speed, which starts a run at 0. How fast the character ability meter fills: it adds this much charge for every second that passes.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 2 |
| Tarot cards that touch it | 0 |
Cards
Ability Charges
Changes the run's Ability Charges, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 0 |
| Tarot cards that touch it | 5 |
Ability Cooldown
Changes the run's Ability Cooldown, which starts a run at 25.
| Kind | Run stat |
| Starts a run at | 25 |
| Cards that touch it | 0 |
| Tarot cards that touch it | 1 |
Tarot
Ability Duration
Changes the run's Ability Duration, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 0 |
| Tarot cards that touch it | 3 |
Acidic Poison
Changes the run's Acidic Poison, which starts a run at 0. Every Poison tick adds this much to the enemy's damage amplification, so a poisoned enemy takes more and more.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Adrenaline Mana Restore
Changes the run's Adrenaline Mana Restore, which starts a run at 0. Restores mana on the trigger the card describes.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 6 |
| Tarot cards that touch it | 0 |
Area of Effect Shred
The game keeps this stat but its lookup has no entry for it, so a card that points at it changes nothing in this build.
| Kind | One off |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Armor
Changes the run's Armor, which starts a run at 0. Flat damage taken off every hit you take. A card that adds armor also tops your armor up straight away.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 2 |
| Tarot cards that touch it | 0 |
Attack Rate
Changes the run's Attack Rate, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 4 |
Auto Cast
Barrier Recharge
Changes the run's Barrier Recharge, which starts a run at 0. Seconds the barrier needs before it comes back. A card that points at it also switches the barrier on.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Bleed
Unlocks Bleed for the run and opens its cards.
| Kind | Unlock |
| Cards that touch it | 8 |
| Tarot cards that touch it | 0 |
Bleed Chance
Changes the run's Bleed Chance, which starts a run at 0. Chance to bleed on hit.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Bleed Damage
Changes the run's Bleed Damage, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Burn
Unlocks Burn for the run and opens its cards.
| Kind | Unlock |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Burn Damage
Changes the run's Burn Damage, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Character Size
Changes the run's Character Size, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 2 |
| Tarot cards that touch it | 1 |
Chill Chance
Changes the run's Chill Chance, which starts a run at 0. Chance to chill on hit.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Chill Duration
Changes the run's Chill Duration, which starts a run at 5. It also grows with Duration.
| Kind | Run stat |
| Starts a run at | 5 s |
| Cards that touch it | 0 |
| Tarot cards that touch it | 0 |
No card and no tarot card in this build points at it.
Corrosion Chance
Changes the run's Corrosion Chance, which starts a run at 0. Chance to corrode on hit.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Crit Chance
Changes the run's Crit Chance, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 14 |
| Tarot cards that touch it | 7 |
Crit Chance against Elites
Changes the run's Crit Chance against Elites, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Crit Damage
Changes the run's Crit Damage, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 5 |
| Tarot cards that touch it | 9 |
Crit Damage against Elites
Changes the run's Crit Damage against Elites, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Crit Delay
Changes the run's Crit Delay, which starts a run at 0. Nothing in this build reads this stat, so it changes nothing today.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Damage against Elites
Changes the run's Damage against Elites, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 0 |
| Tarot cards that touch it | 0 |
No card and no tarot card in this build points at it.
Damage against Normal Enemies
Changes the run's Damage against Normal Enemies, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Damage over Time Duration
Changes the run's Damage over Time Duration, which starts a run at 1. It also grows with Duration.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 4 |
| Tarot cards that touch it | 0 |
Dodge
Changes the run's Dodge, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 3 |
DoT Potency
Changes the run's DoT Potency, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 5 |
| Tarot cards that touch it | 7 |
Duration
Changes the run's Duration, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 4 |
| Tarot cards that touch it | 14 |
Cards
Tarot
Familiar Strength
Changes the run's Familiar Strength, which starts a run at 0. Every hit from a damage effect marked as familiar damage gains its starting damage multiplied by this stat.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 1 |
| Tarot cards that touch it | 3 |
Damage effects it boosts (8)
Cards
Tarot
Game Timer
Moves the run clock, in minutes: a card can push it forward, pull it back, or set it outright.
| Kind | One off |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Heal
Heals you on the spot for the value, or hurts you for it when the card subtracts instead of adding.
| Kind | One off |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Last Stand
Changes the run's Last Stand, which starts a run at 0. Pays off while you are on your last life.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Mana Burn
Changes the run's Mana Burn, which starts a run at 0. Turns mana into damage on the terms the card describes.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Mana Efficiency
Changes the run's Mana Efficiency, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 5 |
| Tarot cards that touch it | 10 |
Cards
Tarot
Mana Regen
Changes the run's Mana Regen, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 4 |
| Tarot cards that touch it | 9 |
Max Bleed Stacks
Changes the run's Max Bleed Stacks, which starts a run at 10. Caps how many Bleed stacks one enemy can carry.
| Kind | Run stat |
| Starts a run at | 10 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Max Damage
Changes the run's Max Damage, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 4 |
| Tarot cards that touch it | 2 |
Max Health
Changes the run's Max Health, which starts a run at 4.
| Kind | Run stat |
| Starts a run at | 4 |
| Cards that touch it | 2 |
| Tarot cards that touch it | 19 |
Cards
Tarot
Max Mana
Changes the run's Max Mana, which starts a run at 50.
| Kind | Run stat |
| Starts a run at | 50 |
| Cards that touch it | 35 |
| Tarot cards that touch it | 13 |
Cards
Tarot
Min Damage
Changes the run's Min Damage, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 5 |
| Tarot cards that touch it | 0 |
Motes to a Flame
Turns on Motes to a Flame.
| Kind | Unlock |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Overcharged
Patient Caster
Changes the run's Patient Caster, which starts a run at 0. Multiplies the seconds since your last cast into extra damage on the next one. See Sigils and casting.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 1 |
| Tarot cards that touch it | 0 |
Cards
Pickup Radius
Changes the run's Pickup Radius, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Poison
Unlocks Poison for the run and opens its cards.
| Kind | Unlock |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Poison Damage
Changes the run's Poison Damage, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Rebuke Damage
Changes the run's Rebuke Damage, which starts a run at 0. Damage of the Rebuke burst.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 2 |
Rebuke Size
Changes the run's Rebuke Size, which starts a run at 0. Size of the Rebuke burst.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Cards
Reprieve
Changes the run's Reprieve, which starts a run at 1. Scales the Reprieve effect.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 2 |
| Tarot cards that touch it | 0 |
Reroll
Adds card rerolls for the run.
| Kind | One off |
| Cards that touch it | 0 |
| Tarot cards that touch it | 10 |
Revive
Changes the run's Revive, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0 |
| Cards that touch it | 1 |
| Tarot cards that touch it | 8 |
Running On Empty
Changes the run's Running On Empty, which starts a run at 0. Pays off while your mana is empty.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Sharp Spells
Slow Duration
Changes the run's Slow Duration, which starts a run at 3. It also grows with Duration.
| Kind | Run stat |
| Starts a run at | 3 s |
| Cards that touch it | 1 |
| Tarot cards that touch it | 2 |
Special Spell Change
Turns on a change built into one named spell. That spell's page lists what each of its cards does.
| Kind | Spell stat |
| Cards that touch it | 240 |
| Tarot cards that touch it | 0 |
Cards
Speed
Changes the run's Speed, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 11 |
| Tarot cards that touch it | 8 |
Speed Demon
Spell Amount
Adds to one named spell's amount, for example how many bolts it fires.
| Kind | Spell stat |
| Cards that touch it | 18 |
| Tarot cards that touch it | 0 |
Cards
Spell Damage
Adds to one named spell's damage instead of every spell's.
| Kind | Spell stat |
| Cards that touch it | 50 |
| Tarot cards that touch it | 0 |
Cards
Spell Duration
Adds to one named spell's duration.
| Kind | Spell stat |
| Cards that touch it | 38 |
| Tarot cards that touch it | 0 |
Cards
Spell Frequency
Adds to one named spell's firing rate.
| Kind | Spell stat |
| Cards that touch it | 25 |
| Tarot cards that touch it | 0 |
Cards
Spell Mana Cost
Adds to one named spell's mana cost.
| Kind | Spell stat |
| Cards that touch it | 6 |
| Tarot cards that touch it | 0 |
Spell Power
Changes the run's Spell Power, which starts a run at 0.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 7 |
| Tarot cards that touch it | 12 |
Spell Scale
Changes the run's Spell Scale, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 6 |
Spell Size
Adds to one named spell's size.
| Kind | Spell stat |
| Cards that touch it | 38 |
| Tarot cards that touch it | 0 |
Cards
Spell Sniper
Changes the run's Spell Sniper, which starts a run at 0. The game keeps this stat, but the Spell Sniper perk reads its own card value instead, and no card in this build points at the stat.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 0 |
| Tarot cards that touch it | 0 |
No card and no tarot card in this build points at it.
Spook Duration
Changes the run's Spook Duration, which starts a run at 3. It also grows with Duration.
| Kind | Run stat |
| Starts a run at | 3 s |
| Cards that touch it | 0 |
| Tarot cards that touch it | 2 |
Stun Chance
Changes the run's Stun Chance, which starts a run at 0. Chance to stun on hit.
| Kind | Run stat |
| Starts a run at | 0% |
| Shown as | a percentage |
| Cards that touch it | 3 |
| Tarot cards that touch it | 0 |
Stun Duration
Changes the run's Stun Duration, which starts a run at 3. It also grows with Duration.
| Kind | Run stat |
| Starts a run at | 3 s |
| Cards that touch it | 0 |
| Tarot cards that touch it | 1 |
Wild Fire
XP Gain
Changes the run's XP Gain, which starts a run at 1.
| Kind | Run stat |
| Starts a run at | 1 |
| Cards that touch it | 3 |
| Tarot cards that touch it | 2 |