Stats

Every stat a card, perk or tarot card can move, what it does, and everything that touches it.

How stats stack

Every stat is worked out the same way. Flat additions are added to the base value first. Percentage increases add together and multiply that total. Percentage decreases add together and divide it. Multipliers multiply and dividers divide. Anything that adds at the very end is added last:

(base + flat additions) x (1 + increases) / (1 + decreases) x multipliers / dividers + final additions

One exception: if anything sets the stat outright, that value wins and everything else is ignored. A stat can also be tied to another one, which is how the duration stats all grow with the spell duration bonus.

How stats are calculated, and the starting run values.

All stats

Run statSpell statUnlockOne off
StatKindStarts a run atCardsTarot
Ability Charge SpeedRun stat020
Ability ChargesRun stat105
Ability CooldownRun stat2501
Ability DurationRun stat003
Acidic PoisonRun stat010
Adrenaline Mana RestoreRun stat0%60
Area of Effect ShredOne offno starting value30
ArmorRun stat020
Attack RateRun stat0%34
Auto CastUnlockno starting value10
Barrier RechargeRun stat030
BleedUnlockno starting value80
Bleed ChanceRun stat0%10
Bleed DamageRun stat130
BurnUnlockno starting value30
Burn DamageRun stat130
Character SizeRun stat121
Chill ChanceRun stat0%30
Chill DurationRun stat5 s00
Corrosion ChanceRun stat0%10
Crit ChanceRun stat0%147
Crit Chance against ElitesRun stat0%10
Crit DamageRun stat159
Crit Damage against ElitesRun stat0%10
Crit DelayRun stat010
Damage against ElitesRun stat0%00
Damage against Normal EnemiesRun stat0%30
Damage over Time DurationRun stat140
DodgeRun stat0%33
DoT PotencyRun stat157
DurationRun stat0%414
Familiar StrengthRun stat013
Game TimerOne offno starting value10
HealOne offno starting value10
Last StandRun stat0%10
Mana BurnRun stat010
Mana EfficiencyRun stat1510
Mana RegenRun stat149
Max Bleed StacksRun stat1030
Max DamageRun stat042
Max HealthRun stat4219
Max ManaRun stat503513
Min DamageRun stat0%50
Motes to a FlameUnlockno starting value10
OverchargedUnlockno starting value10
Patient CasterRun stat0%10
Pickup RadiusRun stat130
PoisonUnlockno starting value30
Poison DamageRun stat130
Rebuke DamageRun stat032
Rebuke SizeRun stat030
ReprieveRun stat120
RerollOne offno starting value010
ReviveRun stat018
Running On EmptyRun stat0%30
Sharp SpellsUnlockno starting value10
Slow DurationRun stat3 s12
Special Spell ChangeSpell statno starting value2400
SpeedRun stat1118
Speed DemonUnlockno starting value10
Spell AmountSpell statno starting value180
Spell DamageSpell statno starting value500
Spell DurationSpell statno starting value380
Spell FrequencySpell statno starting value250
Spell Mana CostSpell statno starting value60
Spell PowerRun stat0%712
Spell ScaleRun stat136
Spell SizeSpell statno starting value380
Spell SniperRun stat0%00
Spook DurationRun stat3 s02
Stun ChanceRun stat0%30
Stun DurationRun stat3 s01
Wild FireUnlockno starting value10
XP GainRun stat132

Ability Charge Speed

Changes the run's Ability Charge Speed, which starts a run at 0. How fast the character ability meter fills: it adds this much charge for every second that passes.

KindRun stat
Starts a run at0
Cards that touch it2
Tarot cards that touch it0

Ability Charges

Changes the run's Ability Charges, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it0
Tarot cards that touch it5

Ability Cooldown

Changes the run's Ability Cooldown, which starts a run at 25.

KindRun stat
Starts a run at25
Cards that touch it0
Tarot cards that touch it1

Ability Duration

Changes the run's Ability Duration, which starts a run at 0.

KindRun stat
Starts a run at0
Cards that touch it0
Tarot cards that touch it3

Acidic Poison

Changes the run's Acidic Poison, which starts a run at 0. Every Poison tick adds this much to the enemy's damage amplification, so a poisoned enemy takes more and more.

KindRun stat
Starts a run at0
Cards that touch it1
Tarot cards that touch it0

Adrenaline Mana Restore

Changes the run's Adrenaline Mana Restore, which starts a run at 0. Restores mana on the trigger the card describes.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it6
Tarot cards that touch it0

Area of Effect Shred

The game keeps this stat but its lookup has no entry for it, so a card that points at it changes nothing in this build.

KindOne off
Shown asa percentage
Cards that touch it3
Tarot cards that touch it0

Armor

Changes the run's Armor, which starts a run at 0. Flat damage taken off every hit you take. A card that adds armor also tops your armor up straight away.

KindRun stat
Starts a run at0
Cards that touch it2
Tarot cards that touch it0

Attack Rate

Changes the run's Attack Rate, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it4

Auto Cast

Turns on auto casting.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

Barrier Recharge

Changes the run's Barrier Recharge, which starts a run at 0. Seconds the barrier needs before it comes back. A card that points at it also switches the barrier on.

KindRun stat
Starts a run at0
Cards that touch it3
Tarot cards that touch it0

Bleed

Unlocks Bleed for the run and opens its cards.

KindUnlock
Cards that touch it8
Tarot cards that touch it0

Bleed Chance

Changes the run's Bleed Chance, which starts a run at 0. Chance to bleed on hit.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Bleed Damage

Changes the run's Bleed Damage, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it0

Burn

Unlocks Burn for the run and opens its cards.

KindUnlock
Cards that touch it3
Tarot cards that touch it0

Burn Damage

Changes the run's Burn Damage, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it0

Character Size

Changes the run's Character Size, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it2
Tarot cards that touch it1

Chill Chance

Changes the run's Chill Chance, which starts a run at 0. Chance to chill on hit.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it0

Chill Duration

Changes the run's Chill Duration, which starts a run at 5. It also grows with Duration.

KindRun stat
Starts a run at5 s
Cards that touch it0
Tarot cards that touch it0

No card and no tarot card in this build points at it.

Corrosion Chance

Changes the run's Corrosion Chance, which starts a run at 0. Chance to corrode on hit.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Crit Chance against Elites

Changes the run's Crit Chance against Elites, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Crit Damage against Elites

Changes the run's Crit Damage against Elites, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Crit Delay

Changes the run's Crit Delay, which starts a run at 0. Nothing in this build reads this stat, so it changes nothing today.

KindRun stat
Starts a run at0
Cards that touch it1
Tarot cards that touch it0

Damage against Elites

Changes the run's Damage against Elites, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it0
Tarot cards that touch it0

No card and no tarot card in this build points at it.

Damage against Normal Enemies

Changes the run's Damage against Normal Enemies, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it0

Damage over Time Duration

Changes the run's Damage over Time Duration, which starts a run at 1. It also grows with Duration.

KindRun stat
Starts a run at1
Cards that touch it4
Tarot cards that touch it0

Dodge

Changes the run's Dodge, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it3

DoT Potency

Familiar Strength

Changes the run's Familiar Strength, which starts a run at 0. Every hit from a damage effect marked as familiar damage gains its starting damage multiplied by this stat.

KindRun stat
Starts a run at0
Cards that touch it1
Tarot cards that touch it3

Game Timer

Moves the run clock, in minutes: a card can push it forward, pull it back, or set it outright.

KindOne off
Cards that touch it1
Tarot cards that touch it0

Heal

Heals you on the spot for the value, or hurts you for it when the card subtracts instead of adding.

KindOne off
Cards that touch it1
Tarot cards that touch it0

Last Stand

Changes the run's Last Stand, which starts a run at 0. Pays off while you are on your last life.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Mana Burn

Changes the run's Mana Burn, which starts a run at 0. Turns mana into damage on the terms the card describes.

KindRun stat
Starts a run at0
Cards that touch it1
Tarot cards that touch it0

Max Bleed Stacks

Changes the run's Max Bleed Stacks, which starts a run at 10. Caps how many Bleed stacks one enemy can carry.

KindRun stat
Starts a run at10
Cards that touch it3
Tarot cards that touch it0

Max Damage

Changes the run's Max Damage, which starts a run at 0.

KindRun stat
Starts a run at0
Cards that touch it4
Tarot cards that touch it2

Min Damage

Changes the run's Min Damage, which starts a run at 0.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it5
Tarot cards that touch it0

Motes to a Flame

Turns on Motes to a Flame.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

Overcharged

Turns on Overcharged.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

Patient Caster

Changes the run's Patient Caster, which starts a run at 0. Multiplies the seconds since your last cast into extra damage on the next one. See Sigils and casting.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it1
Tarot cards that touch it0

Pickup Radius

Changes the run's Pickup Radius, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it0

Poison

Unlocks Poison for the run and opens its cards.

KindUnlock
Cards that touch it3
Tarot cards that touch it0

Poison Damage

Changes the run's Poison Damage, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it0

Rebuke Damage

Changes the run's Rebuke Damage, which starts a run at 0. Damage of the Rebuke burst.

KindRun stat
Starts a run at0
Cards that touch it3
Tarot cards that touch it2

Rebuke Size

Changes the run's Rebuke Size, which starts a run at 0. Size of the Rebuke burst.

KindRun stat
Starts a run at0
Cards that touch it3
Tarot cards that touch it0

Reprieve

Changes the run's Reprieve, which starts a run at 1. Scales the Reprieve effect.

KindRun stat
Starts a run at1
Cards that touch it2
Tarot cards that touch it0

Revive

Changes the run's Revive, which starts a run at 0.

KindRun stat
Starts a run at0
Cards that touch it1
Tarot cards that touch it8

Running On Empty

Changes the run's Running On Empty, which starts a run at 0. Pays off while your mana is empty.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it0

Sharp Spells

Turns on Sharp Spells.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

Slow Duration

Changes the run's Slow Duration, which starts a run at 3. It also grows with Duration.

KindRun stat
Starts a run at3 s
Cards that touch it1
Tarot cards that touch it2

Special Spell Change

Turns on a change built into one named spell. That spell's page lists what each of its cards does.

KindSpell stat
Cards that touch it240
Tarot cards that touch it0

Cards

Amp Beam Amped Arcane Conundrum Arcanist's Beam Aura of Haste Aura of Mana Aura of Pain Aura of Power Aura of Undeath Barbed Beam Bass Boosted Beat Drop Biting Gale Blinding Flash Blood Blast Blood Hunt Blood Tax Bloody Bones Bloody Doll Boiling Blood Bone Shards Bone Spikes I Botte Broad Appeal I Broad Appeal II Broad Appeal III Broad Beam Burning Doll Burrow Bone I Burrow Bone II Burrow Bone III Chain Charge Chain Travel Chilling Spear I Chilling Spear II Chilling Spear III Circling Winds Cleave Cluster Bomb Concussive Bone Creepy Ink Critical Return Cursed Doll Cutting Riptides I Cutting Riptides II Cutting Riptides III Cutting Winds I Cutting Winds II Cutting Winds III Death Belch I Death Belch II Death Belch III Death Collectors Death Trails Deathly Chill Delayed Fireball Delayed Gratification I Delayed Gratification I (tier 2) Delayed Gratification I (tier 3) Delayed Lightning Destreza Direct Fire I Direct Fire II Direct Fire III Direct Shock Dithering Doll Drain Durendal Earth Sling I Earth Sling II Earth Sling III Earth Tremor I Earth Tremor II Earth Tremor III Earthen Collapse Elite Spear I Elite Spear II Elite Spear III Empathy Estocade Evening Doll Executioner Beam Experimental Interlude Explosive Pylon Fast Feast Feint Firefall Flaming Meteors I Flaming Meteors II Flaming Meteors III Forked Lightning I Forked Lightning II Forked Lightning III Friendly Doll Frightened Doll Frost Vortex Gale Burst Gale Force I Gale Force II Gale Force II (tier 3) Gazing Doll Harvest Beam Heavy Meteors Held Charge High Voltage Homing Fire Hulking Dead Iaido Icy Veins Infectious Ink Ink Bounce I Ink Bounce II Ink Bounce III Ink of Emptiness Ink of Fire Ink of Ice Ink of Lightning Ink of the Earth Inky Ignition Instant Death Beam Joy Keen Beam I Keen Beam II Keen Beam III Knockback Nova Life Siphon Lightning Blast I Lightning Blast II Lightning Blast III Lightning Field Lightning Fracture Long Beam Low Voltage Lunlight Chakrams Mana Pylon Mega Missile I Mega Missile II Mega Missile III Meteor Strike Mini Meteors Missile Bounce I Missile Bounce II Missile Bounce III Mist of the Abyss Molded Earth Monstrous Dead Night of the Dead Nova Aura I Nova Aura II Nova Aura III Nova Shards I Nova Shards II Nova Shards III Of Blood and Ink Of Ink and Oil Parry Perforation Beam Pommel Strike Poppet Master I Poppet Master II Poppet Master III Popping Poppet Power Pylon Pression Prismatic Fire Prismatic Frost Prismatic Gale Prismatic Poison Prismatic Shards I Prismatic Shards II Prismatic Shards III Prismatic Spire Psychedelic Vibe Pylon of Plethora I Pylon of Plethora II Pylon of Plethora III Rapid Riptide I Rapid Riptide II Rapid Riptide III Redoublement Reflection Remise Resanguinate Reserve Lightning Returning Gale Ride the Riptide Riposte Rotten Doll Sanguine Sacrifice I Sanguine Sacrifice II Sanguine Sacrifice III Sanguine Sympathetic Scorching Fire I Scorching Fire II Scorching Fire III Second Frost I Second Frost II Second Frost III Sever Shatter Spear Shattering Bones Splink I Splink II Splink III Spooky Scary Bones Star Beam I Star Beam II Starfall Stoccata Stunning Sample Stunning Storm I Stunning Storm II Stunning Storm III Stunning Ward Sweeping Beam Swift Gales I Swift Gales II Swift Gales III Swift Shroud Syncopated Rhythm Thousand Knives Umi no Ryu Unstoppable Fireball Upcast Fireball Vampiric Domain Vineward Volatile Dead I Volatile Dead II Volatile Dead III Wail-o'-wisp Walk of the Wisps I Walk of the Wisps II Walk of the Wisps III Whisper Wild Lightning Will-o'-wisp Winter Doll Wintry Storm Wispblade Woe-o'-Wisp

Speed Demon

Turns on Speed Demon.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

Spell Mana Cost

Adds to one named spell's mana cost.

KindSpell stat
Cards that touch it6
Tarot cards that touch it0

Spell Scale

Changes the run's Spell Scale, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it6

Spell Sniper

Changes the run's Spell Sniper, which starts a run at 0. The game keeps this stat, but the Spell Sniper perk reads its own card value instead, and no card in this build points at the stat.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it0
Tarot cards that touch it0

No card and no tarot card in this build points at it.

Spook Duration

Changes the run's Spook Duration, which starts a run at 3. It also grows with Duration.

KindRun stat
Starts a run at3 s
Cards that touch it0
Tarot cards that touch it2

Stun Chance

Changes the run's Stun Chance, which starts a run at 0. Chance to stun on hit.

KindRun stat
Starts a run at0%
Shown asa percentage
Cards that touch it3
Tarot cards that touch it0

Stun Duration

Changes the run's Stun Duration, which starts a run at 3. It also grows with Duration.

KindRun stat
Starts a run at3 s
Cards that touch it0
Tarot cards that touch it1

Wild Fire

Turns on Wildfire.

KindUnlock
Cards that touch it1
Tarot cards that touch it0

XP Gain

Changes the run's XP Gain, which starts a run at 1.

KindRun stat
Starts a run at1
Cards that touch it3
Tarot cards that touch it2
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