Mechanics
Mechanics
The rules behind the numbers, read from the game itself.
Every page below is generated from this build's own data: 25 special spell pairings, 11 damage over time effects, 74 stats and 58 damage effects, with the formulas taken from the game's code and the numbers from its tables.
What a run starts with
The 23 stats that begin a run at something other than zero. Everything else starts at zero and only moves when a card, perk or tarot card moves it. Every one of them is explained on the stat glossary.
| Ability Charges | 1 |
| Ability Cooldown | 25 |
| Bleed Damage | 1 |
| Burn Damage | 1 |
| Character Size | 1 |
| Chill Duration | 5 s |
| Crit Damage | 1 |
| Damage over Time Duration | 1 |
| DoT Potency | 1 |
| Mana Efficiency | 1 |
| Mana Regen | 1 |
| Max Bleed Stacks | 10 |
| Max Health | 4 |
| Max Mana | 50 |
| Pickup Radius | 1 |
| Poison Damage | 1 |
| Reprieve | 1 |
| Slow Duration | 3 s |
| Speed | 1 |
| Spell Scale | 1 |
| Spook Duration | 3 s |
| Stun Duration | 3 s |
| XP Gain | 1 |
maguscircle.wikibuild 1.1.2