Mechanics

The rules behind the numbers, read from the game itself.

Every page below is generated from this build's own data: 25 special spell pairings, 11 damage over time effects, 74 stats and 58 damage effects, with the formulas taken from the game's code and the numbers from its tables.

What a run starts with

The 23 stats that begin a run at something other than zero. Everything else starts at zero and only moves when a card, perk or tarot card moves it. Every one of them is explained on the stat glossary.

Ability Charges1
Ability Cooldown25
Bleed Damage1
Burn Damage1
Character Size1
Chill Duration5 s
Crit Damage1
Damage over Time Duration1
DoT Potency1
Mana Efficiency1
Mana Regen1
Max Bleed Stacks10
Max Health4
Max Mana50
Pickup Radius1
Poison Damage1
Reprieve1
Slow Duration3 s
Speed1
Spell Scale1
Spook Duration3 s
Stun Duration3 s
XP Gain1
maguscircle.wikibuild 1.1.2