The hub is the Circle's mansion: the hall you come back to between expeditions. 14 rooms open off it, 11 doors in it start locked, and the hall itself holds the tarot table, the scribing desk, the cauldron and the workbench. Every number and every door on this page is read out of the game's own hub scene.

Rooms (14)

The table has 16 rows: the 14 rooms, the main hall itself, and the marker the game uses to put you back in the hall.

RoomLocked at the start
Hub
The main hall. Every other room opens off it.
No
Bedrooms
The game takes you here. There is no way in from the hall itself.
Bedroom door. It is not locked: the shape you draw on it picks whose bedroom is on the other side.
Tarot
Walk into it from the main hall.
No
Gambler
Walk into it from the main hall.
Gambler door, opened by Act 2 Start, Odds Intro With Chicha, Odds Intro With Coffee, Odds Intro With Matcha, Odds Intro With Milk, Odds Intro With Milk ALT, Prompt Odds Intro Chicha, Prompt Odds Intro Coffee, Prompt Odds Intro Matcha, Prompt Odds Intro Milk, Prompt Odds Intro Rum. Opens for good the first time a mage finishes Mirna.
Gambler Den
Walk into it from the main hall.
Gambler door, opened by Act 2 Start, Odds Intro With Chicha, Odds Intro With Coffee, Odds Intro With Matcha, Odds Intro With Milk, Odds Intro With Milk ALT, Prompt Odds Intro Chicha, Prompt Odds Intro Coffee, Prompt Odds Intro Matcha, Prompt Odds Intro Milk, Prompt Odds Intro Rum. Opens for good the first time a mage finishes Mirna.
Cafe
Walk into it from the main hall.
Cafe door, opened by Prompt Cafe UR Matcha, Shop Opens Matcha Milk Trinket
Orrery
The game takes you here. There is no way in from the hall itself.
No
Stage Select
Walk into it from the main hall.
No
Use Spawn Index
Not a room. This is the game's marker for walking back out into the main hall, on a numbered spawn spot.
No
Milk Room
Walk into it from the main hall.
No
Matcha Room
Walk into it from the main hall.
Matcha door, opened by Battle Start Matcha, Matcha Intro
Coffee Room
Walk into it from the main hall.
No
Chicha Room
Walk into it from the main hall.
Chicha door, opened by Prompt Greenhouse
Rum Room
Walk into it from the main hall.
Rum door, opened by Rum Intro Not Chicha, Rum Intro UR Coffee, Rum Intro UR Matcha, Rum Intro UR Milk, Rum Intro With Chicha
Anchan Room
Walk into it from the main hall.
Anchan door, opened by Anchan Intro Full Cast 1B ALT
Library
Walk into it from the main hall.
Library door, opened by walking up to it

Doors and locks (11)

DoorLeads toThe plaque readsHow it opens
Bedroom door
BedroomsLockedNot locked. The shape you draw picks whose bedroom it opens onto.
Library door
LibraryLockedOpens when you walk up to it, for good.
Alchemy door
Not a room on the list.LockedOpened by Coffee Intro, Coffee Intro UR Rum.
Cafe door
CafeLockedOpened by Prompt Cafe UR Matcha, Shop Opens Matcha Milk Trinket.
Mansion door
Not a room on the list.Beyond the door, there is nothing but everything there is, the cosmos in its entirety.Nothing in this build opens it.
Gambler door
Gambler, Gambler DenLocked... with no key hole to open it...
A binding reads <i>"The Forlorn Wolf"</i>… Odd to find a book of fiction within this manse.
Opened by Act 2 Start, Odds Intro With Chicha, Odds Intro With Coffee, Odds Intro With Matcha, Odds Intro With Milk, Odds Intro With Milk ALT, Prompt Odds Intro Chicha, Prompt Odds Intro Coffee, Prompt Odds Intro Matcha, Prompt Odds Intro Milk, Prompt Odds Intro Rum. Opens for good the first time a mage finishes Mirna.
Curio cage
Not a room on the list.Nothing.Nothing in this build opens it. No door of this name is placed in the hub in this build.
Matcha door
Matcha RoomLockedOpened by Battle Start Matcha, Matcha Intro.
Rum door
Rum RoomLockedOpened by Rum Intro Not Chicha, Rum Intro UR Coffee, Rum Intro UR Matcha, Rum Intro UR Milk, Rum Intro With Chicha.
Anchan door
Anchan RoomLockedOpened by Anchan Intro Full Cast 1B ALT.
Chicha door
Chicha RoomLockedOpens when you walk up to it, for this visit only. Opened by Prompt Greenhouse.

Two rows above look crossed over, and they are: the door the game's own list calls the curio cage is the one standing in the hub as the mansion door, and the one the list calls the mansion door is not placed anywhere in this build. The table reports what the game holds, not what the names suggest.

The bedroom door (6 rooms)

One door in the hub leads to all six bedrooms. The shape you draw on it decides whose room is on the other side. It starts on the room of the mage you are playing.

Draw Wisp (the Wisp shape)Anchan - the Anchan Room
Draw Music (the Jam shape)Chicha - the Chicha Room
Draw Pillar (the Prismatic Pylon shape)Coffee - the Coffee Room
Draw Ink (the Ink shape)Matcha - the Matcha Room
Draw Alpha (the Magic Missile shape)Milk - the Milk Room
Draw Blade (the Spellblade shape)Rum - the Rum Room

Keys at the workbench (6)

Alchemy Lab Key

The key to the Alchemy Lab. A great place to brew potions, cook recipes, and use ingredients.

Anima cost500
Also costsDust Doots
Door of the same nameAlchemy door

Cafe Key

The key to the Cafe. Take a moment to sit back, relax and get to know your fellow magi. The shopkeep may be willing to trade for different ingredients too!

Anima cost500
Also costsSap Syrup
Door of the same nameCafe door

Crypt Key

The key to the Crypt. Why is there a crypt if the Circle can reconstitute the deceased? Might be worth a look...

Anima cost100
Also costsPerdition Petal
Door of the same nameNone in the game's door list.

Curio Key

The key to the Curio's cage. Why is there a crypt if the Circle can reconstitute the deceased? Might be worth a look...

Anima cost100
Also costsNothing else.
Door of the same nameCurio cage

Greenhouse Key

Do you think plants like to listen to music? This key unlocks the greenhouse that always seems to be blasting music.

Anima cost500
Also costsEchi Needle
Door of the same nameNone in the game's door list.

Library Key

The key to the Library. A great place to scribe new spells, unlock new recipes, and learn receive hints about The Circle.

Anima cost100
Also costsBlue Rose Bud
Door of the same nameLibrary door
Crafting a key takes you back to the hub and moves the camera to that spot. In this build no key opens a door by itself: every door on the list above is opened by a scene, by walking up to it, or by drawing a shape.

Things that give items (12)

Dust Doot. There are 6 here. Draw a circle around it. You get 1 Dust Doots. It runs off afterwards and is back the next time you enter the hub.

Spectral bunny. There are 3 here. Draw a circle around it. You get 1 Spectral Hair. It runs off afterwards and is back the next time you enter the hub.

Blue rose. There are 5 here. Draw a circle around it. You get 1 Blue Rose Bud.

The Greenhouse (9 pots)

Each pot shows a sigil and a counter of 1 to 4. Every time you cast that sigil's spell on a run, the counter drops by 1; it is kept between runs. At 0, draw a circle around the pot to pick 1 of its plant, and the counter is rolled again.

The game's own help text: "Plants require time to grow. Each time you acquire the corresponding spell on a mission, the counter decreases by 1. Collect the ingredient when the count reaches 0!"

What else is in the hub

Tarot table

Read your cards between runs and take the perk they give.

2 ways in from the hall

Scribing desk

Scribe and upgrade spells.

one in the hub

Cauldron and alchemy basin

Cook ingredients into recipes and potions.

2 in the hub

Workbench

Spend anima on the keys above.

one in the hub

Trinket stall

Buy ingredients from the stall in the hub.

one in the hub

Records desk

Look at your run records.

one in the hub

Achievements board

Track what you have done.

one in the hub

The way into the Circle

Pick a region and start an expedition.

3 ways in from the hall

The library

Where the story's books and notes are read.

one way in from the hall

The cafe

The cafe upstairs, opened by a story scene.

one way in from the hall

The gambler's table

Odds and the den behind the table.

2 ways in from the hall

Pickable plants

Blue roses growing in the hall. Pick one for the pot.

5 in the hub

The crow

The mage knew better than to arrive empty-handed.

A note from Honey

Reading it takes you out of the hub and into a flashback.

Things you can examine (27)

Cooking Recipes
Cooking recipes of the mundane variety.

Tasty Deadly Plant Notes
A reminder to create a better organizational system for the plants.

Deadly Plants
A collection of herbs, mushrooms and flowers labeled "Deadly Plants"

Orerry Books
Binders and books lay scattered on the ground near their shelves.

Butterfly Cage
The cage contains miniature furniture to resemble a bedroom. The blue butterfly looks especially cozy!

Chest At Back
Trinket always kept the spellbooks she collected here. She's kept it locked for a while…

Sandra Cloths
These cloths are labeled "Do Not Touch!" but you suspect they are enchanted to make you want to touch them even more.

Junk Trunks
Trunks containing considerable amounts of junk.

Gambler Painting
A painting depicts a man in a pin stripe suit vest, flashing a genuine smile at you.

Steel Wheel
The steel wheel doesn't budge. The gambler chuckles at your futile attempt.

Its You
It's you!

Conjuring Renovations
A note on the door reads "Conjuring Renovations - Come back later"

Milk Bed
Looks like a much comfier place to read spellbooks!

Milk Books
My books from home! These books seem paltry now… "I cast CLEAN ROOM"

Milk Herbs
Is my herbalism even going to be useful out here?

Milk Potions
Couldn't have stocked me with magic potions? Just the laxatives I made for Ms. Henbit…

Milk Tea
Can't get to work without my cuppa Veren breakfast tea!

Missing Anniversery
Today's date is circled and labeled "SAD DAY - Be nice to Milk"

Coat Stand
An invisible cloak. A small sign clarifies the cloak is also intangible and translucent.

Paper Roller
An infinite amount of spell paper! Maybe I should stock up…

Orerry Globe
The orb shifts as you grow close. You swear you see legions of slimes marching along the surface.

Not So Magic Potions
Potions! Of questionable quality… They don't seem magical.

Orrery Scales
Not a safe environment even for weighing alchemical ingredients…

Egg Thing
Some sort of egg? Maybe???

Tasty Plants
A collection of herbs, mushrooms and flowers labeled "Tasty Plants"

Orerry Telescope
Dust coats the telescope but otherwise seems well maintained.

Stuck Note
It seems like there is a note stuck in the door…

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