Special interactions
Special interactions
25 pairings in this build change what happens when the two spells overlap. 3 of them also leave a named field, such as steam or boiling rain. The rest rewrite the spells themselves: ink catches fire, a missile soaks up water, a blade drinks ink.
How to read a pairing
Stand two spells on the same ground. If they are a pairing below, the field changes. The example at the top is Ink catching fire from Fireball. Each card names the two spells, then says what happens. A bold word such as Burn is spelled out under the sentence: what it does, the damage, the tick, and how long it lasts.
Every pairing
The ink pool catches fire. Enemies standing in it take Ink and Burn.
The note bounces off the wall.
Hitting the wall drops an Arcane pebble.
Hitting the wall drops an Arcane gem.
Hitting the wall makes the wisp jump and applies Spook to nearby enemies.
The bind drinks the ink pool. The bind then applies Ink, and each pool it drank makes the bind hit harder.
The bind drinks your undead. Each one it drank makes the bind hit harder.
Your undead catch fire. They apply Burn to enemies they touch. This does not happen if you took So Below.
Steam bursts where the blast hits the wave.
The blast freezes the pool. Enemies standing in it slip and cannot steer.
The wind applies Knockback to your undead.
When the wind leaves the wave it throws a Water splash.
While a spinning spear sits inside the bone aura, the aura throws a Bone shard from the spear.
The missile soaks up ink and leaves an Ink splash.
The pillar soaks up ink. Orbs it fires then leave an Ink splash.
After your undead leave the pool, they drip an Ink droplet behind them.
The wave drinks the ink and applies Ink to enemies it pushes. If Riptide is Roaring Flames, the pool catches fire instead and standing in it applies Burn.
The bone aura drinks the ink and applies Ink to enemies inside it.
The blade drinks the ink. Hits then throw a Ink splash.
The missile becomes a Water missile and applies Knockback.
Boiling Rain falls where a meteor hits the wave.
The wave pushes the doll the same way it pushes enemies.
The wave drinks the bone aura and applies Bleed to enemies it hits.
Lightning that strikes an enemy already in the wave makes Electrified Water.
When the wisp leaves the wave it bursts water around it.