Cards & Perks
Every level-up card and perk in the game, 620 of them. 117 of them come as tiered series (Adrenaline I, II, III). Per roll is the chance that card is among the three shown in one roll of its own deck. Filter by type, by the draw that offers it, by the perk kind the game sorts it under, by rarity or by the spell it upgrades.
AbilityPerkSpellSpell upgradeLevel upSpell chestSpell upgrade chestBoss chestMythic ElementNot in a drawCritDamageDefenseDamage over timeManaSpeedUtilityCommonUncommonRareLegendaryChain LightningEarthwardExsanguinateFireballFrost NovaGaleIce SpearInkJamMagic MissileMeteor SwarmOmega BeamPoppetPrismatic PylonRaise DeadRiptideShroud of BonesSpellbladeThe Final SigilThunder StormWisp
| Card | Type | Kind | Spell | Rarity | Per roll | Tier | What it does | Offered by |
|---|---|---|---|---|---|---|---|---|
| Ability | Common | 60% | Discard to gain +1 Max HP | Mythic Element | ||||
| Ability | Common | 60% | Discard to gain +25% Spell Power | Mythic Element | ||||
| Ability | Common | 60% | Discard to gain +10% Crit Chance | Mythic Element | ||||
| Ability | Common | 60% | Discard to gain +1 Mana Regen | Mythic Element | ||||
| Ability | Common | 60% | Discard to gain +25% Speed | Mythic Element | ||||
| Perk | Defense | Legendary | Never offered | III | Gain a shield that prevents a single instance of damage. Recharges after 60 seconds. | Level up | ||
| Perk | Utility, Mana | Legendary | 8.12% | Every 30 seconds, a random spell you know will be cast for you for free. | Level up | |||
| Perk | Damage over time, Crit | Legendary | 8.39% | Damage over time effects can crit. | Level up | |||
| Perk | Defense | Legendary | Never offered | Set the clock back 200 minutes. | Not in a draw | |||
| Perk | Utility | Legendary | 8.21% | Any excess damage dealt to a killed monster coalesces into a necrotic ball of energy every 20 seconds. | Level up | |||
| Perk | Damage | Legendary | 8.49% | Monsters cause a small explosion on death. | Level up | |||
| Perk | Defense | Legendary | 8.23% | +50% to all stats while you have 1 health left. | Level up | |||
| Perk | Mana | Legendary | 8.17% | Motes will seek out the player when dropped. | Level up | |||
| Perk | Mana | Legendary | 8.24% | Whenever you reach your maximum mana, your mana burns. Until your mana reaches 0, You have +2% Spell Power and lose 2 mana per second | Level up | |||
| Perk | Mana | Legendary | 8.39% | Mana gathered by motes can exceed your mana cap up to 200%. +25% Spell Power while Overcharged. | Level up | |||
| Perk | Damage, Crit | Legendary | 8.36% | On crit, you have a chance equal to your crit chance to cause a small explosion. | Level up | |||
| Perk | Utility | Legendary | Never offered | Set your health to 1. Spawn a chest with an amount of scrolls equal to the health lost. | Not in a draw | |||
| Perk | Damage over time | Rare | 5.19% | Monsters take 0.02% more damage for every second they are poisoned. | Level up | |||
| Perk | Damage | Rare | 5.56% | Increase spell Attack Rate the smaller the size of your spell sigil. | Level up | |||
| Perk | Defense, Speed | Rare | 5.51% | I | Gain a shield that prevents a single instance of damage. Recharges after 3 minutes. | Level up | ||
| Perk | Defense | Rare | Never offered | II | Gain a shield that prevents a single instance of damage. Recharges after 2 minute. | Level up | ||
| Perk | Damage | Rare | Never offered | Ability charges 25% faster. | Not in a draw | |||
| Perk | Speed | Rare | 5.55% | I | Double your speed after not casting a spell for 5 seconds. | Level up | ||
| Perk | Defense | Rare | 5.58% | +2 Max Health +50% Character Size | Level up | |||
| Perk | Damage over time | Rare | 5.4% | Your spells have a 20% chance to poison monsters on hit. | Level up | |||
| Perk | Damage over time | Rare | 5.59% | Your spells have a 5% chance to bleed monsters on hit. | Level up | |||
| Perk | Crit | Rare | 5.51% | +100% Critical Damage, but monsters receive crit damage after a 2 second delay | Level up | |||
| Perk | Defense | Rare | 5.27% | Reduce your character size by 25% | Level up | |||
| Perk | Speed | Rare | Never offered | Spells cost 5 mana. Drawing sigils drains your mana over time. | Level up | |||
| Perk | Utility | Rare | 5.44% | +10% Spell Power for each active spell. | Level up | |||
| Perk | Crit | Rare | 5.46% | +5% Critical Chance for each active spell. | Level up | |||
| Perk | Damage | Rare | 5.64% | +50% Spell Power -50% Mana Efficiency | Level up | |||
| Perk | Utility | Rare | Never offered | +0.1% Attack Rate per missing health | Not in a draw | |||
| Perk | Mana | Rare | 5.47% | Wells of mana will appear on the ground and restore an additional 3 mana per second while you remain inside. | Level up | |||
| Perk | Damage | Rare | 5.39% | I | Non-elite enemies take 50% more damage. | Level up | ||
| Perk | Damage | Rare | Never offered | II | Non-elite enemies take 50% more damage. | Level up | ||
| Perk | Damage | Rare | Never offered | III | Non-elite enemies take 50% more damage. | Level up | ||
| Perk | Utility | Rare | 5.47% | +100% Duration -50% Mana Efficiency | Level up | |||
| Perk | Defense | Rare | 5.52% | +2 Barrier | Level up | |||
| Perk | Utility | Rare | 5.55% | A spell’s damage increases by 2% each second it is active. | Level up | |||
| Perk | Damage | Rare | Never offered | Increase Spell Power the more accurate your spell sigil. | Level up | |||
| Perk | Speed | Rare | Never offered | The faster you draw your sigil, the more damage it deals. | Level up | |||
| Perk | Mana | Rare | Never offered | Frozen monsters that collide with walls or other frozen creatures shatter and take massive damage. | Not in a draw | |||
| Perk | Damage over time | Rare | 5.27% | -50% DoT Duration +100% DoT Potency | Level up | |||
| Perk | Damage | Rare | 5.56% | Increase Spell Power the bigger the size of your spell sigil. | Level up | |||
| Perk | Speed | Rare | 5.27% | Increase Spell Power equal to your bonus Speed | Level up | |||
| Perk | Damage | Rare | 5.52% | +5% Spell Power for every successful spell cast in a row (max 10). | Level up | |||
| Perk | Damage | Rare | Never offered | +1% Spell Power -1% Spell Power the next time you lose health | Not in a draw | |||
| Perk | Damage over time | Rare | 5.37% | I | Whenever a poisoned monster dies, they cause a blast that poisons nearby monsters. | Level up | ||
| Perk | Defense | Uncommon | 2.8% | I | Restore 25% of your mana after getting hit. | Level up | ||
| Perk | Defense | Uncommon | Never offered | II | Restore 50% of your mana after getting hit. | Level up | ||
| Perk | Defense | Uncommon | Never offered | III | Restore 100% of your mana after getting hit. | Level up | ||
| Perk | Mana | Uncommon | 2.66% | I | +25 Max Mana | Level up | ||
| Perk | Mana | Uncommon | Never offered | II | +25 Max Mana | Level up | ||
| Perk | Mana | Uncommon | Never offered | III | +25 Max Mana | Level up | ||
| Perk | Utility | Uncommon | 2.77% | I | 25% Spell Scale | Level up | ||
| Perk | Utility | Uncommon | Never offered | II | +25% Spell Size | Level up | ||
| Perk | Utility | Uncommon | Never offered | III | +25% Spell Size | Level up | ||
| Perk | Damage over time | Uncommon | 2.74% | Your spell Sigils cause 5 stacks of bleed. | Level up | |||
| Perk | Speed | Uncommon | Never offered | II | Double your speed after not casting a spell for 3 seconds. | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | Double your speed after not casting a spell for 1 seconds. | Level up | ||
| Perk | Damage over time | Uncommon | 2.83% | Your spell Sigils burn monsters. | Level up | |||
| Perk | Utility | Uncommon | 2.86% | Your spell Sigils confuse monsters. | Level up | |||
| Perk | Crit | Uncommon | 2.81% | I | +10% Critical Chance | Level up | ||
| Perk | Crit | Uncommon | Never offered | II | +10% Critical Chance | Level up | ||
| Perk | Crit | Uncommon | Never offered | III | +10% Critical Chance | Level up | ||
| Perk | Crit | Uncommon | 2.73% | +25% Critical Chance for 3 seconds after casting a spell. | Level up | |||
| Perk | Damage over time | Uncommon | 2.8% | I | +100% bleed damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +100% bleed damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +100% bleed damage | Level up | ||
| Perk | Mana | Uncommon | 2.74% | Heal 1 health every 500 kills. | Level up | |||
| Perk | Damage over time | Uncommon | 2.59% | I | +100% DoT potency | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +100% DoT potency | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +100% DoT potency | Level up | ||
| Perk | Mana | Uncommon | 2.92% | I | +25% Mana Efficiency | Level up | ||
| Perk | Mana | Uncommon | Never offered | II | +25% Mana Efficiency | Level up | ||
| Perk | Mana | Uncommon | Never offered | III | +25% Mana Efficiency | Level up | ||
| Perk | Crit | Uncommon | 2.88% | +10% Critical Chance +50% Critical Damage vs. Elites | Level up | |||
| Perk | Speed | Uncommon | 2.98% | I | +20% Dodge | Level up | ||
| Perk | Speed | Uncommon | Never offered | II | +15% Dodge | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | +10% Dodge | Level up | ||
| Perk | Crit | Uncommon | 2.85% | The first time a monster takes damage is considered a critical hit. | Level up | |||
| Perk | Speed | Uncommon | 2.88% | I | +25% Speed | Level up | ||
| Perk | Speed | Uncommon | Never offered | II | +25% Speed | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | +25% Speed | Level up | ||
| Perk | Damage over time | Uncommon | 2.77% | I | +3 Max bleed stacks | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +3 Max bleed stacks | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +4 Max bleed stacks | Level up | ||
| Perk | Utility | Uncommon | 3% | Your spell sigils freeze monsters. | Level up | |||
| Perk | Damage over time | Uncommon | 2.81% | I | +100% burn damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +100% burn damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +100% burn damage | Level up | ||
| Perk | Mana | Uncommon | 2.73% | I | +20% XP Gain | Level up | ||
| Perk | Mana | Uncommon | Never offered | II | +20% XP Gain | Level up | ||
| Perk | Mana | Uncommon | Never offered | III | +20% XP Gain | Level up | ||
| Perk | Damage over time | Uncommon | 2.56% | I | +100% poison damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +100% poison damage | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +100% poison damage | Level up | ||
| Perk | Crit | Uncommon | 2.83% | I | +100% Critical Damage | Level up | ||
| Perk | Crit | Uncommon | Never offered | II | +50% Critical Damage | Level up | ||
| Perk | Crit | Uncommon | Never offered | III | +50% Critical Damage | Level up | ||
| Perk | Speed | Uncommon | 2.65% | I | +25% Pick-up Radius | Level up | ||
| Perk | Speed | Uncommon | Never offered | II | +50% Pick-up Radius | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | +75% Pick-up Radius | Level up | ||
| Perk | Damage | Uncommon | Never offered | I | Whenever a monster takes damage from an AoE spell, they will take 1% more damage from spells. | Level up | ||
| Perk | Damage | Uncommon | Never offered | II | Whenever a monster takes damage from an AoE spell, they will take 2% more damage from spells. | Level up | ||
| Perk | Damage | Uncommon | Never offered | III | Whenever a monster takes damage from an AoE spell, they will take 3% more damage from spells. | Level up | ||
| Perk | Speed | Uncommon | 2.83% | I | +4% Speed for 1 second on pick-up | Level up | ||
| Perk | Speed | Uncommon | Never offered | II | +6% Speed for 1 second on pick-up | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | +10% Speed for 1 second on pick-up | Level up | ||
| Perk | Damage over time | Uncommon | 2.83% | Your spell sigils poison monsters. | Level up | |||
| Perk | Damage | Uncommon | 2.81% | +50% Spell Power for 3 seconds after casting a spell. | Level up | |||
| Perk | Crit | Uncommon | 2.85% | +1% Critical Damage every 100 kills. (Increase kills required by 100 each time) | Level up | |||
| Perk | Utility | Uncommon | 2.83% | +2% Duration every 100 kills. (Increase kills required by 100 each time) | Level up | |||
| Perk | Defense | Uncommon | Never offered | +1 Barrier every 500 kills. (Increase kills required by 500 each time) | Not in a draw | |||
| Perk | Damage over time | Uncommon | 2.63% | +4% DoT Potency every 100 kills. (Increase kills required by 100 each time) | Level up | |||
| Perk | Damage | Uncommon | 2.8% | +1% Spell Power every 100 kills. (Increase kills required by 100 each time) | Level up | |||
| Perk | Crit | Uncommon | 2.78% | +1% Critical Chance every 100 kills. (Increase kills required by 100 each time) | Level up | |||
| Perk | Speed | Uncommon | 2.81% | +50% Speed for 3 seconds after casting a spell. | Level up | |||
| Perk | Defense | Uncommon | 2.77% | I | Double Mana Regeneration while Invulnerable | Level up | ||
| Perk | Defense | Uncommon | Never offered | II | +100% Invulnerability Duration | Level up | ||
| Perk | Defense | Uncommon | Never offered | III | +50% Invulnerability Duration | Level up | ||
| Perk | Defense | Uncommon | 2.83% | I | Whenever you would take damage, deal massive damage to all nearby enemies. | Level up | ||
| Perk | Defense | Uncommon | Never offered | II | +100% Rebuke Size and Damage | Level up | ||
| Perk | Defense | Uncommon | Never offered | III | +100% Rebuke damage and damage all enemies on screen. | Level up | ||
| Perk | Mana | Uncommon | 2.74% | I | +1 Mana Regeneration | Level up | ||
| Perk | Mana | Uncommon | Never offered | II | +1 Mana Regeneration | Level up | ||
| Perk | Mana | Uncommon | Never offered | III | +1 Mana Regeneration | Level up | ||
| Perk | Speed | Uncommon | 2.84% | I | +25% Speed while you have less than half your mana remaining. | Level up | ||
| Perk | Speed | Uncommon | Never offered | II | +50% Speed while you have less than half your mana remaining. | Level up | ||
| Perk | Speed | Uncommon | Never offered | III | +75% Speed while you have less than half your mana remaining. | Level up | ||
| Perk | Defense | Uncommon | 2.63% | +1 Revive | Level up | |||
| Perk | Damage over time, Crit | Uncommon | 2.82% | Monsters gain a stack of bleed on crit. | Level up | |||
| Perk | Damage | Uncommon | 2.9% | I | +25% Spell Power | Level up | ||
| Perk | Damage | Uncommon | Never offered | II | +25% Spell Power | Level up | ||
| Perk | Damage | Uncommon | Never offered | III | +25% Spell Power | Level up | ||
| Perk | Damage | Uncommon | 2.9% | I | +25% Attack Rate | Level up | ||
| Perk | Damage | Uncommon | Never offered | II | +25% Attack Rate | Level up | ||
| Perk | Damage | Uncommon | Never offered | III | +25% Attack Rate | Level up | ||
| Perk | Utility | Uncommon | 2.87% | I | +25% Duration | Level up | ||
| Perk | Utility | Uncommon | Never offered | II | +25% Duration | Level up | ||
| Perk | Utility | Uncommon | Never offered | III | +25% Duration | Level up | ||
| Perk | Utility | Uncommon | 2.75% | Your spell sigils spook monsters. | Level up | |||
| Perk | Utility | Uncommon | 2.91% | I | Spells have a 5% chance to stun monsters on hit. | Level up | ||
| Perk | Utility | Uncommon | Never offered | II | Spells have a 10% chance to stun monsters on hit. | Level up | ||
| Perk | Utility | Uncommon | Never offered | III | Spells have a 15% chance to stun monsters on hit. | Level up | ||
| Perk | Damage over time | Uncommon | 2.56% | I | +50% DoT Duration | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | II | +50% DoT Duration | Level up | ||
| Perk | Damage over time | Uncommon | Never offered | III | +50% DoT Duration | Level up | ||
| Perk | Mana | Uncommon | 2.92% | -1 Max Health +50 Max Mana | Level up | |||
| Perk | Damage over time | Uncommon | Never offered | II | Whenever a poisoned monster dies, it creates a pool that poisons monsters in an area for 10 seconds. | Level up | ||
| Perk | Damage over time | Uncommon | 2.79% | Burning monsters will spread their fire to others nearby. | Level up | |||
| Perk | Utility | Uncommon | 2.81% | I | Spells have a 25% chance to chill monsters on hit. | Level up | ||
| Perk | Utility | Uncommon | Never offered | II | Spells have a 50% chance to chill monsters on hit. | Level up | ||
| Perk | Utility | Uncommon | Never offered | III | Spells have a 100% chance to chill monsters on hit. | Level up | ||
| Spell | Ink | Rare | After unlock | Throw a blob of ink that deals area damage on impact and leaves an area that slows monsters for a period of time. Direct hits deal double damage. Damage: 15 Duration: 10 Mana Cost: 5 | Spell chest | |||
| Spell | Jam | Rare | After unlock | Evoke a magical song that launches sonic projectiles toward your cursor dealing a random amount of damage. Minimum Damage: 1 Maximum Damage: 10 Duration: 20 seconds Mana Cost: 20 | Spell chest | |||
| Spell | Magic Missile | Rare | After unlock | Fire a continuous stream of arcane projectiles from your cursor that target nearby monsters. Damage: 5 Duration: 5 seconds Mana Cost: 10 | Spell chest | |||
| Spell | Meteor Swarm | Rare | 42.9% | Meteors fall from the sky and strike random areas around you, dealing heavy damage and burning monsters. Damage: 20 Duration: 30 seconds Mana Cost: 25 | Spell chest | |||
| Spell | Omega Beam | Rare | After unlock | Emit a beam of arcane energy aimed at your cursor, dealing massive damage to the first monster in its path. Damage: 2 damage per second Duration: 5 seconds Mana Cost: 10 | Spell chest | |||
| Spell | Prismatic Pylon | Rare | After unlock | Construct a pillar adorned with a prismatic gem. Pylons will launch prismatic orbs of light at nearby monsters periodically. Multicast Damage: 5 Duration: 10 Mana Cost: 5 | Spell chest | |||
| Spell | Spellblade | Rare | After unlock | Summon a Spellblade for each mana spent. Each Spellblade strikes a monster when entering the spell’s range, shattering in the process. Damage: 15 Duration: Instant Mana Cost: 5 | Spell chest | |||
| Spell | The Final Sigil | Rare | Never offered | Scribing this sigil will trigger your final mission. Omnipotent, omniscient, omnipresent, the impossibly holistic geometry in which every and all eventualities are contained. The final sigil, a seal on the doors of mana, an eternity assured. | Not in a draw | |||
| Spell | Wisp | Rare | After unlock | Summon a wisp that will follow your cursor and damage any monster it passes through. Damage: 20 Duration: 30 seconds Mana Cost: 15 | Spell chest | |||
| Spell | Earthward | Uncommon | After unlock | Erect a wall of earth that blocks movement and damages nearby monsters on creation. Damage: 25 Duration: 15 seconds Mana Cost: 20 Omnidirectional | Spell chest | |||
| Spell | Exsanguinate | Uncommon | After unlock | Absorb the life of monsters around you and release a massive blast of blood centered on your location after a short delay. Damage: 2 per monster Duration: Instant Mana Cost: 15 | Spell chest | |||
| Spell | Frost Nova | Uncommon | 42.9% | A blast of ice damages and freezes monsters where you cast. Damage: 5 Duration: Instant Mana Cost: 10 | Spell chest | |||
| Spell | Gale | Uncommon | After unlock | Create a gust of wind that damages, knocks back, and pierces enemies. Damage: 10 Duration: Instant Mana Cost: 5 Omnidirectional | Spell chest | |||
| Spell | Poppet | Uncommon | After unlock | Summon a straw puppet that periodically 10 & 10 monsters in an area around it. Damage: 10 Duration: 60 seconds Mana Cost: 15 | Spell chest | |||
| Spell | Raise Dead | Uncommon | After unlock | Raise 5 undead husks of monsters that will seek out and poison their former friends. Duration: 20 Mana Cost: 15 | Spell chest | |||
| Spell | Shroud of Bones | Uncommon | After unlock | Animate the skeletal remains around you to create a whirling storm that damages and bleeds nearby monsters. Damage: 1 damage per second Condition: +1 bleed per second Duration: 20 seconds Mana Cost: 15 | Spell chest | |||
| Spell | Chain Lightning | Common | 42.9% | Lightning strikes the closest monster, then chains to the next closest 20 times. Damage: 20 Duration: Instant Mana Cost: 20 | Spell chest | |||
| Spell | Fireball | Common | 42.9% | Throw a fireball that explodes at the target location, damaging and burning monsters. Damage: 10 Duration: Instant Mana Cost: 5 | Spell chest | |||
| Spell | Ice Spear | Common | 42.9% | Summon 2 spears made of ice that periodically attack the strongest monsters, damaging monsters they pass through. Damage: 5 Duration: 15 seconds Mana Cost: 10 | Spell chest | |||
| Spell | Riptide | Common | 42.9% | Summon a torrent of water in a direction of your choice, damaging and pushing monsters. Damage: 6.67 damage per second Duration: 15 seconds Mana Cost: 15 | Spell chest | |||
| Spell | Thunder Storm | Common | 42.9% | Lightning periodically strikes 3 random monsters. Damage: 10 Duration: 15 Mana Cost: 20 | Spell chest | |||
| Spell upgrade | Poppet | Common | Always | Your poppet springs to life and walks like "a real girl". The closest doll will follow your cursor when you hold right click. | Boss chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | +2% Crit Rate Whenever Omega Beam crits, you gain 0.001% Crit Damage. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | +50 Chain Lightning Base Damage If a monster survives Chain Lightning, it moves 50% quicker for 10 seconds. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | I | +5 Base Wisp Damage | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | II | +3 Base Wisp Damage | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | III | +2 Base Wisp Damage | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet fires a spread of magic missiles. | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | +2% Crit Rate Whenever Omega Beam crits, you launch a Magic Missile from your character. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | I | +25% Exsanguinate Size | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | II | +25% Exsanguinate Size | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | III | +25% Exsanguinate Size | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet emanates an aura that grants +0.5% Attack Rate. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet emanates an aura that grants +1 Mana Regen in the area. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet emanates an aura that makes monsters take 1% more damage for each condition afflicting it. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet emanates an aura that grants +0.5% Spell Power in the area. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet emanates an aura that periodically summons undead. | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | +2% Crit Rate Every time Omega Beam crits a monster, it receives a stack of bleed. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | Minimum Damage Notes cause a blast on hit. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | +10 Maximum Damage, Max Damage notes also crit. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | I | +50% Fireball Size | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | II | +50% Fireball Size | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | III | +50% Fireball Size | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | Always | Poppet connects a string between each monster that passes through its area. Whenever a binded monster dies, it deals 2 damage to each binded monster for each condition it was afflicted by. | Boss chest | |||
| Spell upgrade | Gale | Common | 30% | Gale chills monsters on hit and deals double damage to chilled monsters. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | I | +2 Base Mana Cost | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | Never offered | II | +2 Base Mana Cost | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | Never offered | III | +2 Base Mana Cost | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | Chain Lightning stuns monsters on hit. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate applies 5 stacks of bleed when unleashed. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate grants +0.05% speed per exsanguinated monster before it unleashes. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate absorbs all bleed stacks to increase the final damage. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | Inflict +1 bleed per second | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts 6 stacks of bleed. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | If exsanguinate kills a burning monster, it explodes in a fireball. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | Shards of bone will randomly be flung out of your shroud, piercing all monsters. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | I | Bones will skewer the closest 3 monsters each second. | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | II | +2 Bone Spikes | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | III | +2 Bone Spikes | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | 20% | The last spellblade deals double damage. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | I | +50% Song Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | II | +50% Song Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | III | +50% Song Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | 27.3% | I | +60% Song Angle | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | II | +60% Song Angle | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | III | +60% Song Angle | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | 23.1% | Double the width of your Omega Beam. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts burn. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | I | You send a bone deep underground to skewer the strongest monster it can find. Damage: 15 Conditions: +15 bleed stacks | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | II | Burrow Bone stuns monsters and applies an additional 2 stacks of bleed. | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | III | Double Burrow Bone's scale and bleed power. | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Always | Your Ice Spears become coated in celestial light, causing Celestial Spears to fall from the heavens to strike elite monsters. Celestial Spears will always crit elites. | Boss chest | |||
| Spell upgrade | Jam | Common | Always | Your jam sesh is recognized as a Certified Banger! Your Maximum Damage Notes explode into Minimum Damage Notes on impact. +5 Maximum Damage +300 Minimum Damage | Boss chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Gain +0.04% Speed for each monster struck by Chain Lightning for 5 seconds. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Casting Chain Lightning causes you to travel to the opposite end of the chain and cause a blast that damages and stuns monsters. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | Always | Exanguinate binds you to the absorbed monsters with Chains of Demise. If the chains remain unbroken for the full duration, the chained monster takes double damage and is stunned. | Boss chest | |||
| Spell upgrade | Ice Spear | Common | 37.5% | I | Your spears chill all monsters they pass through. | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | Your spears have a 25% chance to freeze elite monsters. | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | Your spears have a 25% chance to freeze all monsters on hit. | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | 30% | An additional gale will circle the player for a few seconds before disappating. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | Inflict 3 Stacks of Bleed on crit. +2% Crit Chance | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | Fireball causes multiple smaller explosions shortly after the first. | Spell upgrade chest | |||
| Spell upgrade | Meteor Swarm | Common | Always | Your meteors become comets that freeze monsters on hit instead of burning. If a creature is already frozen, the comet will automatically crit. When Meteor Swarm would normally burn a monster, it is instead chilled. | Boss chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | Monsters are stunned after 5 seconds in your Shroud of Bones. | Spell upgrade chest | |||
| Spell upgrade | Magic Missile | Common | 50% | I | +50% Magic Missile Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | +50% Magic Missile Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | +50% Magic Missile Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | 25% | Ink puddles grow over time. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | +2% Crit Chance Critical hits with Chain Lightning restore 1 mana. | Spell upgrade chest | |||
| Spell upgrade | Gale | Common | 30% | I | +2 Projectiles | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | +2 Projectiles | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | +2 Projectiles | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Always | When Earthward ends, it erodes, becoming a Crushing Wave that pushes monsters away and deals high damage. Damage: 100 | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts curse. | Spell upgrade chest | |||
| Spell upgrade | Riptide | Common | 50% | I | Riptide causes monsters to bleed while they remain within the area. | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | II | +1 bleed | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | III | Riptide increases the damage taken by enemies by 20% | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | 30% | I | Gale causes monsters to gain 2 stacks of bleeding. | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | Gale causes monsters to gain 4 stacks of bleeding. | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | Gale causes monsters to gain 8 stacks of bleeding. | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | Always | Your Chain Lightning becomes drawn out. Dark Lightning deals DoT to affected monsters over 10 seconds, chaining to new monsters when the original target dies. | Boss chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | I | Your undead will belch out a damaging stench every few seconds. Damage: 10 Interval: 10 seconds | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | II | +50% Belch Size +5 Belch Damage | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | III | Death Belch confuses monsters. | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | 27.3% | Undead gather mana motes for you. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | Undead leave a slimey trail that poisons enemies. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | An undead's poisoning effects also chill monsters. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | After fireball explodes, a second blast occurs shortly after. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | I | Exsanguinate takes 2 seconds longer before unleashing. | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | II | Exsanguinate takes an additional 2 seconds before unleashing. | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | III | Exsanguinate takes an additional 2 seconds before unleashing. | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | Monsters struck by Chain Lightning are struck by a Thunder Storm bolt a second after. | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | Always | Your Thunder Storm also causes intense winds and rain. While Derecho is active, water levels will begin to rise drowning both you and any monster within. | Boss chest | |||
| Spell upgrade | Spellblade | Common | 20% | +20% Spellblade Crit Chance | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | I | Fireball projectile does double damage. | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | II | Fireball projectile does triple damage. | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | III | Fireball projectile always crits. | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | The initial target of Chain Lightning takes double damage. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | Always | Chain Lightning channels all its energy into a single beam of energy. Disintegration Ray damages all monsters in a line, centered where you place your spell sigil. | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts confusion. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate applies a stack of bleed each second before unleashing. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | Always | Your spellblades coalesce into a massive blade. After your final blade shatters, summon Durendal to strike the strongest monster in range, repeating half of the combined damage of your previous strikes. | Boss chest | |||
| Spell upgrade | Earthward | Common | 42.9% | I | Earthward will periodically launch stones at nearby monsters, causing bleed damage. | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | II | +0.25% Earth Sling Attack Rate and Damage | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | III | +0.25% Earth Sling Attack Rate and Damage | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | 42.9% | I | Earthward will emit tremors dealing damage and confusing nearby monsters. | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | II | +50% Earth Tremor Damage | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | III | +50% Earth Tremor Damage | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | 42.9% | When Earthward ends, it collapses, dealing heavy damage and stunning monsters inside. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | Always | Your Poppet is set ablaze. Monsters within the Effigy's area receive DoT equal to the number of conditions afflicted on them | Boss chest | |||
| Spell upgrade | Wisp | Common | 23.1% | I | +50% Wisp Scale | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | II | +50% Wisp Scale | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | III | +50% Wisp Scale | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | I | Spears deal additional damage equal to 1% of a monster's current health. | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | Spears deal additional damage equal to 2% of a monster's current health. | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | Spears deal double damage to elite monsters. | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | 23.1% | Wisps let out a scream every few seconds, extending its effects to nearby monsters. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | I | +50% Shroud of Bones Size | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | II | +50% Shroud of Bones Size | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | III | +50% Shroud of Bones Size | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | 27.3% | I | +50% Song Duration | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | II | +50% Song Duration | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | III | +50% Song Duration | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | 20% | Spellblades do not shatter on crit. (3x max per blade) +2% Crit Chance | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | I | +50% Shroud of Bones Duration | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | II | +50% Shroud of Bones Duration | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | Never offered | III | +50% Shroud of Bones Duration | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts chill. | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | Whenever Omega Beam kills an elite, it creates a small Sweeping Beam. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | Minimum Damage Notes spook monsters. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Your Pylons are cursed. Consuming this curse deals curse damage to all monsters around the Pylon. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | I | +5 Chain Lightning Targets | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | Never offered | II | +5 Chain Lightning Targets | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | Never offered | III | +5 Chain Lightning Targets | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Always | Your Fireball polymorphs monsters and burns them with flames of the Fae Wyld. Monsters affected by Fae Fire take 0.25% more damage. | Boss chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate's duration is capped at 1 second. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | Spellblades take longer to activate but deal 100% more Crit Damage | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | Always | Your Fireball corrupts all monsters within its blast. Instead of burn. Felflame inflicts monsters with felfire and deals additional damage for each condition afflicting the monster. | Boss chest | |||
| Spell upgrade | Frost Nova | Common | Always | Boss chest | ||||
| Spell upgrade | Fireball | Common | 33.3% | I | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | II | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | III | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Always | Your meteors break into smaller pieces as they burn up before impact. Decrease the size and damage of your meteor, but drastically increase the attack rate and burn damage. | Boss chest | |||
| Spell upgrade | Meteor Swarm | Common | 37.5% | I | Meteors leave a field of fire on impact that burns monsters. | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | II | +50% Fire Field Duration | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | III | +50% Fire Field Duration | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | I | Chain Lightning chains to an additional monster after hitting its first target. | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | Never offered | II | Chain Lightning chains to an additional monster after hitting its second target. | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | Never offered | III | Chain Lightning chains to an additional monster after hitting its third target. | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts polymorph. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts spook. | Spell upgrade chest | |||
| Spell upgrade | Frost Nova | Common | Always | Frost Nova becomes a projectile that pierces and burns monsters in its path. Furthermore, your burn effects no longer unfreeze enemies. | Boss chest | |||
| Spell upgrade | Frost Nova | Common | 42.9% | Frost Nova pulls monsters to its center. | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | Always | Your Thunder Storm begins with a crack of lightning that strikes at the center of your spell sigil for massive damage. | Boss chest | |||
| Spell upgrade | Gale | Common | 30% | Gale knocks back all nearby monsters when cast. | Spell upgrade chest | |||
| Spell upgrade | Gale | Common | 30% | I | +50% Knockback | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | +50% Knockback | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | +50% Knockback | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | 30% | I | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | 30% | I | +50% Gale Size | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | +50% Gale Size | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | +50% Gale Size | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Always | Prismatic Pylons power the great Gates of Suqar. Every pair of Prismatic Pylons forms an ethereal wall that purges the unworthy that attempt to pass through it. | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts stun. | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | Always | Omega Beam fires straight from your eyes, always aiming in the direction your character faces. Additionally, your beam stuns monsters. | Boss chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | Whenever Omega Beam kills a monster, you regain .5 mana. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | I | +25% Wisp Turn and Move Speed | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | II | +25% Wisp Turn and Move Speed | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | III | +25% Wisp Turn and Move Speed | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | Meteors stun monsters on hit. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | The longer you take to draw your spell sigil, the more powerful Chain Lightning becomes on release. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | I | +5 Maximum Damage | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | II | +5 Maximum Damage | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | III | +5 Maximum Damage | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | +50 Base Damage when cast at max mana. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | Fireballs will seek out the strongest monster. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | Undead become larger monsters. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | Always | On hit, wisps will consume a DoT currently afflicting a monster, dealing the remaining damage instantly. | Boss chest | |||
| Spell upgrade | Spellblade | Common | Always | Spellblades make a quick strike on cast. Iaido immediately strikes all monsters around your spell sigil. | Boss chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Monsters are chilled when exsanguinated. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | Always | When you Raise Dead, you reach between the folds of life and death. In Between summons ghosts that pass through monsters, dealing damage and inflicting a condition based on their mood. Damage: 5 Conditions: Spooked, Stunned, Frozen, Confused | Boss chest | |||
| Spell upgrade | Ink | Common | 25% | Ink puddles become toxic and poisons monsters within. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | I | Ink bounces to a nearby monster, creating an additional puddle. | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | II | +1 Bounce | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | III | +1 Bounce | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Always | A plethora of Ink bombs rain from above, targeting monsters at random. -6 Base Damage -75% Ink Size | Boss chest | |||
| Spell upgrade | Ink | Common | 25% | Monsters become confused when inked. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | Ink puddle ignites, burning monsters within. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | Ink additionally chills monsters. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | Ink becomes electrified and shocks monsters within. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | Puddles of Ink seep into the ground for 60 seconds. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | Always | You become the center of your inky explosion. Ink seeps into the ground, causing an Inkwell that damages creatures over time. | Boss chest | |||
| Spell upgrade | Ink | Common | 25% | I | +25% Ink Size | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | II | +25% Ink Size | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | III | +25% Ink Size | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | 25% | Inked monsters take double damage from fire spells and burn. | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | 25% | I | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | II | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | III | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | 23.1% | Omega Beam deals 10x more damage, but its base duration is reduced to 1 second. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Decrease Chain Lightning damage and mana cost by 50% | Spell upgrade chest | |||
| Spell upgrade | Ink | Common | Always | Your magic ink becomes part of your body. Ink is launched from your body periodically. Duration: 15 seconds | Boss chest | |||
| Spell upgrade | Wisp | Common | 23.1% | Wisps grant and gain +5% speed for 5 seconds whenever they pass through you | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | I | +10% Omega Beam Crit Chance | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | Never offered | II | +10% Omega Beam Crit Chance | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | Never offered | III | +10% Omega Beam Crit Chance | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | 42.9% | Frost Nova knocks back monsters away from its center. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate deals DoT to monsters in the area before unleashing. | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | Lightning damages a small area around the point of impact. | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | +50% Lightning Blast Size | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | +50% Lightning Blast Size | Spell upgrade chest | ||
| Spell upgrade | Chain Lightning | Common | 17.6% | Casting Chain Lightning creates a lightning field around you that deals shocks monsters within the ring for 10 seconds. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Monsters hit by Chain Lightning take 5% more damage from all sources (stacks). | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | +2 Lightning Strikes | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | +2 Lightning Strikes | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | +3 Lightning Strikes | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Always | You can wrap Earthward around yourself to become a Living Boulder, rolling across the battlefield, stunning and damaging monsters. Damage: 100 Duration 5 seconds | Boss chest | |||
| Spell upgrade | Jam | Common | 27.3% | I | +500 Minimum Damage | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | II | +500 Minimum Damage | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | Never offered | III | +500 Minimum Damage | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | 23.1% | Double the length of your Omega Beam. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Decrease Chain Lightning Mana Cost by 50% while you have less than half your mana remaining. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | Always | Your spellblades encircled you and take the form of chakrams. Lunlight Chamkrams will not shatter for 5 seconds after casting. Double this spell's mana cost. | Boss chest | |||
| Spell upgrade | Thunder Storm | Common | Always | While your Thunder Storm is active, a Maelstrom of hail showers down, inflicting frostbite on all monsters. | Boss chest | |||
| Spell upgrade | Magic Missile | Common | Always | +50% Magic Missile Attack Rate +50% Ability Charge Rate Your cursor damages monsters it passes through. | Boss chest | |||
| Spell upgrade | Earthward | Common | Always | Earthward is formed with molten rock and becomes a Magma Wall that burns all monsters in its vicinity and damages on contact. Damage: 10 | Boss chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Your pillars emanate an aura that grants +1 Mana Regen (does not stack). | Spell upgrade chest | |||
| Spell upgrade | Meteor Swarm | Common | 37.5% | I | +25% Meteor Shower Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | II | +25% Meteor Shower Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | III | +25% Meteor Shower Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | 50% | I | +1 Magic Missile Projectiles | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | +1 Magic Missile Projectiles | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | +1 Magic Missile Projectiles | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | 50% | I | Create a Mega Missile that pierces through monsters when Magic Missile ends. | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | Mega Missile increases in power the longer your Magic Missile is active. | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | A Mega Missile launches when you cast Magic Missile. | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | I | +10 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | II | +10 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | III | +10 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | I | +25% Meteor Shower Duration | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | II | +25% Meteor Shower Duration | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | III | +25% Meteor Shower Duration | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | I | +25% Meteor Size | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | II | +25% Meteor Size | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Never offered | III | +25% Meteor Size | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | 6 Meteors immediately strike the sigil location. | Spell upgrade chest | |||
| Spell upgrade | Magic Missile | Common | 50% | I | +3 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | +4 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | +3 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | 37.5% | Every 10 seconds, debris will fall from the sky, dealing damage in a smaller area. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | Always | When you Raise Dead, you summon a lich who is proficient in spellcasting. The lich remains by your side permanently but becomes more powerful with each active minion. | Boss chest | |||
| Spell upgrade | Magic Missile | Common | Always | +5% Crit Chance Your Magic Missiles shatter and refract on impact. On crit, your missiles spawn a new missile. | Boss chest | |||
| Spell upgrade | Magic Missile | Common | Always | Your magic becomes an explosive Missile Barrage. All Magic Missiles fire simultaneously instead of over a long duration. | Boss chest | |||
| Spell upgrade | Magic Missile | Common | 50% | I | Magic Missiles will bounce to a new monster 1 time. | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | +2 Bounce | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | +3 Bounce | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | 50% | I | +50% Magic Missile Duration | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | II | +50% Magic Missile Duration | Spell upgrade chest | ||
| Spell upgrade | Magic Missile | Common | Never offered | III | +50% Magic Missile Duration | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Always | Gale becomes a frozen wind from the Abyss. Mist of the Abyss moves slower but freezes monsters on hit and affects a wider area. | Boss chest | |||
| Spell upgrade | Earthward | Common | 42.9% | You can pass through Earthward. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | Undead become even larger monsters. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | I | +3 Undead Raised | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | II | +3 Undead Raised | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | III | +3 Undead Raised | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | 27.3% | I | +25% Raise Dead Duration | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | II | +25% Raise Dead Duration | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | III | +25% Raise Dead Duration | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | 27.3% | When a monster dies with poison from this spell, it has a chance of becoming your undead thrall. Free of charge! Activation Chance = Crit Chance | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | Always | Nihility Beam emits the void of a dark star, pulling enemies directly into the beam and dealing additional DoT. | Boss chest | |||
| Spell upgrade | Frost Nova | Common | 42.9% | I | Frost Nova leaves an aura that chills nearby monsters. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | II | Frost Nova Aura damages monsters every second. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | III | Monsters freeze after 5 seconds in the Frost Nova Aura | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | 42.9% | I | +5 Frost Nova Damage | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | II | +5 Frost Nova Damage | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | III | +5 Frost Nova Damage | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | 42.9% | I | Frost Nova sends out shards of ice that cause monsters to bleed. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | II | +4 Frost Nova Shards. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | III | +4 Frost Nova Shards Frost Nova shards chill monsters on hit. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | 42.9% | I | +50% Frost Nova Size | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | II | +50 Frost Nova Damage | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | III | +50 Frost Nova Damage | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | 23.1% | If an exsanguinated monster dies before unleashing, it explodes in a pool of ink. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | Undead create a small puddle of Ink when they spawn. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | Gain a brief window of invincibility after casting Spellblade. Monsters are knocked back on Parry. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | I | +25% Wisp Duration | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | II | +25% Wisp Duration | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | III | +25% Wisp Duration | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | 23.1% | Omega Beam pierces enemies. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | Always | +50% Fireball Size +50% Fireball Damage Your Fireball becomes a roaring phoenix that pierces enemies and erupts at the target location. The phoenix then returns to you before erupting one more time. | Boss chest | |||
| Spell upgrade | Spellblade | Common | 20% | The last spellblade always stuns on hit. | Spell upgrade chest | |||
| Spell upgrade | Poppet | Common | 15% | I | You can maintain 2 poppets at a time. | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | Never offered | II | You can maintain 3 poppets at a time. | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | Never offered | III | You can maintain 4 poppets at a time. | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet explodes when it ends. The explosion inflicts all conditions applied by poppet's pulses. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Your pillars emanate an aura that grants +25% Spell Power (does not stack). | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | Each cast of Spellblade stacks. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Prismatic Pylon attacks burn monsters. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Prismatic Pylon attacks chill monsters. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Prismatic Pylon replaces its projectile with a miniature Gale at half power as long as your mana is above your Prismatic Pylon cost. Upkeep: 1 Mana per 2 Gale casts | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | Prismatic Pillar attacks poison monsters. | Spell upgrade chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | I | Prismatic Pylon attacks inflict 1 stack of bleed. | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | II | +1 bleed | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | III | +1 bleed | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Always | Build your pylons into a great Prismatic Spire worthy of an archmage. Prismatic Spire gains massive bonuses, but only one may be active at a time. +5 Base Damage +100% Spire Attack Rate +100% Spire Duration +2 Projectiles | Boss chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | Double the duration of your Omega Beam. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | Minimum and Max Damage Notes confuse monsters. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | Always | These wisps will guide you to the afterlife someday. Psychopomps are permanently active, but whenever you take lethal damage, you instead lose one psychopomp. | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | I | +50% Poppet Scale | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | Never offered | II | +50% Poppet Scale | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | Never offered | III | +50% Poppet Scale | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | Always | Omega Beam pulls raw mana from its source. You channel your arcane magic from the Magus Circle to purify all living things around you. | Boss chest | |||
| Spell upgrade | Prismatic Pylon | Common | 25% | I | +3 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | II | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | III | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | 25% | I | +50% Pylon Duration | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | II | +50% Pylon Duration | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | III | +50% Pylon Duration | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | 25% | I | +1 Projectile | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | II | +1 Projectile | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | III | +1 Projectile | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | 25% | I | +50% Pylon Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | II | +50% Pylon Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Prismatic Pylon | Common | Never offered | III | +50% Pylon Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Always | Your Riptide becomes a beam of energy originating from your center, pushing away monsters in both directs. | Boss chest | |||
| Spell upgrade | Riptide | Common | 50% | I | +25% Riptide Push Force | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | II | +25% Riptide Push Force | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | III | +25% Riptide Push Force | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | 20% | +1 Spellblade per mana spent. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | +5 Mana Cost Wisps restore 5 mana whenever they pass through you. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | Spellblades have a 25% chance to not shatter. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | Exsanguinate unleashes 1 additional time. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | Each monster killed by Chain Lightning restores 2 mana. | Spell upgrade chest | |||
| Spell upgrade | Gale | Common | 30% | Gale returns to the player. Does not knock back monsters on return. | Spell upgrade chest | |||
| Spell upgrade | Riptide | Common | 50% | Your Riptide will harmlessly carry you with the current. | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | 2x Spellblade Damage after successful Parry | Spell upgrade chest | |||
| Spell upgrade | Riptide | Common | 50% | I | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | II | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | III | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | 50% | I | +50% Riptide Duration | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | II | +50% Riptide Duration | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | III | +50% Riptide Duration | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | 50% | I | +50% Riptide Size | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | II | +50% Riptide Size | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Never offered | III | +50% Riptide Size | Spell upgrade chest | ||
| Spell upgrade | Riptide | Common | Always | Riptide splits into a pillar of fire that burns and no longer pushes monsters. | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts poison. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | 23.1% | I | +1 Base Damage Take 1 Damage | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | II | +1 Base Damage Take 1 Damage | Spell upgrade chest | ||
| Spell upgrade | Exsanguinate | Common | Never offered | III | +1 Base Damage Take 1 Damage | Spell upgrade chest | ||
| Spell upgrade | Poppet | Common | 15% | Poppet will periodically cast Exsanguinate. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | I | +50% Fireball burn damage | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | II | +50% Fireball burn damage | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | Never offered | III | +50% Fireball burn damage | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | 42.9% | I | Frost Nova triggers 1 additional time. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | II | Frost Nova triggers 1 additional time. | Spell upgrade chest | ||
| Spell upgrade | Frost Nova | Common | Never offered | III | Frost Nova triggers 1 additional time. | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | 20% | Spellblades inflict a stack of bleed | Spell upgrade chest | |||
| Spell upgrade | Spellblade | Common | 20% | I | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | Never offered | II | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Spellblade | Common | Never offered | III | +5 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | Spears explode into a Frost Nova when their duration runs out. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | 30% | Your Shroud of Bones automatically crits monsters that are frozen, stunned, confused, spooked, or polymorphed. | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | Always | Burn your Exsanguinate sigil into the ground. Sigil of Sacrifice will exsanguinate monsters around your sigil location. +1 Base Damage | Boss chest | |||
| Spell upgrade | Ice Spear | Common | Always | Your Ice Spears become greatswords that spin as they move, dealing damage in a large area. Whenever the Slayer's Sword kills a monster, it increases its damage and speed. Decrease number of summons by 1. | Boss chest | |||
| Spell upgrade | Raise Dead | Common | Always | You Raise Dead not from the dirt but the Below. Whenever your undead would poison a monster, they instead inflict felfire. | Boss chest | |||
| Spell upgrade | Ice Spear | Common | 37.5% | I | +1 Spear Amount | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | +1 Spear Amount | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | +1 Spear Amount | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | I | +3 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | +2 Base Damage | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | I | +50% Ice Spear Duration | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | +50% Ice Spear Duration | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | +50% Ice Spear Duration | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | I | +50% Ice Spear Size | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | +50% Ice Spear Size | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | +50% Ice Spear Size | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | 37.5% | I | +50% Ice Spear Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | II | +50% Ice Spear Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Ice Spear | Common | Never offered | III | +50% Ice Spear Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | 25% | I | Ink splits in 2 | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | II | Ink splits into 3 | Spell upgrade chest | ||
| Spell upgrade | Ink | Common | Never offered | III | Ink splits into 4 | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | 30% | Casting Shroud of Bones immediately spooks all monsters within its radius. | Spell upgrade chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | I | Omega Beam splits into 4 separate beams, firing in all directions. | Spell upgrade chest | ||
| Spell upgrade | Omega Beam | Common | Never offered | II | Omega Beam splits into 8 separate beams, firing in all directions. | Spell upgrade chest | ||
| Spell upgrade | Meteor Swarm | Common | Always | Meteors become falling stars that damage all monsters they pass through. | Boss chest | |||
| Spell upgrade | Spellblade | Common | 20% | Spellblades continue past their target | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | +50% Thunder Storm Duration | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | +50% Thunder Storm Duration | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | +50% Thunder Storm Duration | Spell upgrade chest | ||
| Spell upgrade | Jam | Common | 27.3% | Max Damage Notes stun monsters. | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | Lightning has a 20% chance to stun affected monsters. | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | Lightning has a 40% chance to stun affected monsters. | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | Lightning has a 60% chance to stun affected monsters. | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | 42.9% | Earthward stuns monsters in its path when created and deals twice as much damage. | Spell upgrade chest | |||
| Spell upgrade | Frost Nova | Common | Always | Frost Nova becomes a blast of arcane energy that always Critically Hits. Monsters killed by Super drop additional motes. | Boss chest | |||
| Spell upgrade | Jam | Common | Always | Pump up your jam sesh with Surround Sound! Your musical Notes are ever present. A wave of sound hits all monsters in range on the beat. -100% Song Attack Rate | Boss chest | |||
| Spell upgrade | Shroud of Bones | Common | Always | Your Shroud of Bones summons the Sutured Serpent. When a monster reaches max bleeding stacks, the Sutured Serpents will consume them for massive critical damage. | Boss chest | |||
| Spell upgrade | Omega Beam | Common | 23.1% | Omega Beam automatically rotates around your character. | Spell upgrade chest | |||
| Spell upgrade | Gale | Common | 30% | I | Gale will be cast a second time shortly after the first. | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | II | Gale will be cast a third time shortly after the first. | Spell upgrade chest | ||
| Spell upgrade | Gale | Common | Never offered | III | Gale will be cast a fourth and fifth time shortly after the first. | Spell upgrade chest | ||
| Spell upgrade | Shroud of Bones | Common | 30% | +50% Speed while Shroud of Bones is active | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | 27.3% | Every few seconds, notes afflict a new random DoT. | Spell upgrade chest | |||
| Spell upgrade | Ice Spear | Common | Always | Your Ice Spears each split into 2 smaller knives that deal 50% damage. These knives cause monsters to bleed on hit. | Boss chest | |||
| Spell upgrade | Prismatic Pylon | Common | Always | You trap a powerful demon in your prisms. Towers of Torment inflict felfire and explode on impact. | Boss chest | |||
| Spell upgrade | Chain Lightning | Common | Always | You only need one hand for each Chain Lightning. Duplicate the spell and fire an additional Chain Lightning at the strongest monster on the battlefield. | Boss chest | |||
| Spell upgrade | Riptide | Common | Always | +50% Push Force +2 Base Damage Riptide takes the form of a sea dragon that deals heavy damage to monsters hit by the initial wave. Multiple instances of Watatsumi may be active and can now be cast vertically. | Boss chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | I | +50% Thunder Storm Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | II | +50% Thunder Storm Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Thunder Storm | Common | Never offered | III | +50% Thunder Storm Attack Rate | Spell upgrade chest | ||
| Spell upgrade | Fireball | Common | 33.3% | Fireballs pierce monsters. | Spell upgrade chest | |||
| Spell upgrade | Fireball | Common | 33.3% | Increase Fireball damage, DoT, size, and mana cost by 100% | Spell upgrade chest | |||
| Spell upgrade | Exsanguinate | Common | Always | Exsanguinate pulls from the innate magic of vampires. You can no longer cast Exsanguinate but will be cast automatically by your Vampiric Domain periodically. | Boss chest | |||
| Spell upgrade | Shroud of Bones | Common | Always | Shroud of Bones freezes into sharpened icicles that chill all monsters it touches. Monsters that reach max bleed stacks are frozen solid. | Boss chest | |||
| Spell upgrade | Earthward | Common | 42.9% | Earthward sprouts vines that bleed enemies. | Spell upgrade chest | |||
| Spell upgrade | Raise Dead | Common | 27.3% | I | Draw a circle around your undead to cause them to explode! Damage: 25 Mana Cost: 0 | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | II | Undead will explode automatically upon expiration. | Spell upgrade chest | ||
| Spell upgrade | Raise Dead | Common | Never offered | III | Double explosion damage and size. | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | 23.1% | Wisp spooks monsters on hit. | Spell upgrade chest | |||
| Spell upgrade | Gale | Common | Always | Gale becomes a scorching current that burns monsters on hit and leaves a wave of heat that deals DoT to monsters in its wake. | Boss chest | |||
| Spell upgrade | Wisp | Common | 23.1% | I | 2 smaller wisps follow the first. | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | II | +2 Wisps | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | Never offered | III | +2 Wisps | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | 42.9% | I | +50% Earthward Duration | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | II | +50% Earthward Duration | Spell upgrade chest | ||
| Spell upgrade | Earthward | Common | Never offered | III | +50% Earthward Duration | Spell upgrade chest | ||
| Spell upgrade | Wisp | Common | 23.1% | Wisp fades between the realms. Wisp chills monsters on hit and freezes chilled monsters every few seconds. | Spell upgrade chest | |||
| Spell upgrade | Chain Lightning | Common | 17.6% | The base damage and mana cost of Chain Lightning is randomized. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | Wisp burns monsters on hit. | Spell upgrade chest | |||
| Spell upgrade | Shroud of Bones | Common | Always | Your Shroud of Bones no longer encompasses just you. The Winds of the Dead shift with the direction of your movement, with larger shrapnel tearing through monsters it passes through. | Boss chest | |||
| Spell upgrade | Gale | Common | Always | +25% Speed Gale's winds become so fast that they cut through time. Winds of Time will briefly slow time when cast. | Boss chest | |||
| Spell upgrade | Poppet | Common | 15% | Poppet inflicts freeze. | Spell upgrade chest | |||
| Spell upgrade | Thunder Storm | Common | 42.9% | Each bolt of lightning has a small chance to create a Frost Nova on impact. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | 23.1% | +2% Crit Chance Your Wisp manifests a Spellblade on crit. | Spell upgrade chest | |||
| Spell upgrade | Jam | Common | Always | Your jam sesh veers into Witchcore! Notes vibe with the music and Minimum Damage Notes polymorph monsters. +100 Minimum Damage | Boss chest | |||
| Spell upgrade | Wisp | Common | 23.1% | Wisp curses monsters on hit. | Spell upgrade chest | |||
| Spell upgrade | Wisp | Common | Always | Your wisps have lost their purpose and become wandering spirits. Yurei roam the map freely and may be multicast. | Boss chest |
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