Cards & Perks/Practice Makes Permanence
Practice Makes Permanence

Practice Makes Permanence

+2% Duration every 100 kills. (Increase kills required by 100 each time)
PerkUncommonUtility

Where it comes from

Offered when you level up, three perks at a time.
In the starting perk deck
Chance to show in one roll of three: 2.83%

Level up draws 3 perks. The game shuffles the perk deck with each card's rarity as its weight, so a higher rarity shows more often. A rarity of 0 has weight 0 and does not show while at least 3 perks with a higher rarity are still in the deck.

What it does

+2 Max Mana
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