Enemies/Bomb Thrower
Bomb Thrower

Bomb Thrower

Ranged enemy. Not in any region's roster.
Ranged

When it appears

  • Every 120 s of run time, on every map, 1.4 screens out. (from 11 minutes in, with Shifting Tide)

Numbers

Health400
Move speed0.75
Push resistance1
Damage reduction1
Damage amplification1
Loot chance100%
Experience given250
Damage threshold5
Attack range6
  • Push resistance 1: a hit staggers it the normal amount.
  • Loot chance only matters on an elite: nothing else rolls for a chest when it dies, whatever this number says.
  • Experience given also rises with the run's monster strength, by the same multiplier as its health.
  • Damage threshold 5: inside the Magus Circle mansion only, every 5 damage it takes shakes an extra pickup loose. It does nothing in the four regions.
  • Attack range is overwritten the moment it spawns: a ranged monster is given the whole visible screen as its range.

What its tier means

  • Ranged. Shoots from a distance. The game widens its reach to the whole screen the moment it spawns, so the attack range below is only the value it ships with.

Attacks

Contact

Touching it costs you one point of health. A monster that is frozen, stunned or polymorphed cannot hurt you by contact.

Immunities and behaviour

Artwork faces right
Artwork faces rightOnly an art setting: its picture is drawn facing right, so the game mirrors it.

How its health scales

In Mirna: the run's monster strength starts at 1 and moves +0.5 every 300 s; +0.25 every 150 s; +0.1 every 120 s; +0.1 every 60 s; +0.1 on reaching stage 3 of the roster; +0.25 on reaching stage 4 of the roster; x5 on reaching stage 5 of the roster.

In Yawm, Elysia, Yomori: the run's monster strength starts at 1 and moves +0.5 every 300 s; +0.25 every 150 s; +0.1 every 120 s; +0.1 every 60 s; x5 on reaching stage 4 of the roster.

Where two of these steps land on the same second, only one of them fires: the region's own page shows which.

In Mirna, the first boss fight also adds 20, as long as the first death scene has not played and you have died fewer than 2 times.

Once the multiplier is above 1, this enemy spawns with its base health multiplied by it: 400 health at 1, and a multiplier of 2 makes it 800, 5 makes it 2000. The experience it gives is multiplied the same way.

Other things change this monster on top of that. Hard mode gives it 2 times its health and 1.25 times its speed. The energized run modifier gives every monster 1.25 times its speed. While you are extracting, every monster moves 1.15 times as fast. Each time a region's roster runs past its last stage, every monster except bosses gets +0.25 to its speed multiplier, up to 2 times its speed.

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