Scarecrow
Scarecrow
When it appears
- One in the opening, during Honey's practice flashback.
- 5 of them in the opening's first fight.
Numbers
| Health | 10 |
| Move speed | 0.8 |
| Push resistance | 1 |
| Damage reduction | 1 |
| Damage amplification | 1 |
| Loot chance | 0% |
| Experience given | 10 |
| Damage threshold | 5 |
- Push resistance 1: a hit staggers it the normal amount.
- Loot chance only matters on an elite: nothing else rolls for a chest when it dies, whatever this number says.
- Experience given also rises with the run's monster strength, by the same multiplier as its health.
- Damage threshold 5: inside the Magus Circle mansion only, every 5 damage it takes shakes an extra pickup loose. It does nothing in the four regions.
What its tier means
- Common. An ordinary monster of the wave. Touching it costs you one point of health. Run stats: Damage against Normal Enemies.
Attacks
Contact
Touching it costs you one point of health. A monster that is frozen, stunned or polymorphed cannot hurt you by contact.
Immunities and behaviour
| Stationary | Never moves. It fights from where it spawned. |
How its health scales
In Mirna: the run's monster strength starts at 1 and moves +0.5 every 300 s; +0.25 every 150 s; +0.1 every 120 s; +0.1 every 60 s; +0.1 on reaching stage 3 of the roster; +0.25 on reaching stage 4 of the roster; x5 on reaching stage 5 of the roster.
In Yawm, Elysia, Yomori: the run's monster strength starts at 1 and moves +0.5 every 300 s; +0.25 every 150 s; +0.1 every 120 s; +0.1 every 60 s; x5 on reaching stage 4 of the roster.
Where two of these steps land on the same second, only one of them fires: the region's own page shows which.
In Mirna, the first boss fight also adds 20, as long as the first death scene has not played and you have died fewer than 2 times.
Once the multiplier is above 1, this enemy spawns with its base health multiplied by it: 10 health at 1, and a multiplier of 2 makes it 20, 5 makes it 50. The experience it gives is multiplied the same way.
Other things change this monster on top of that. Hard mode gives it 2 times its health and 1.25 times its speed. The energized run modifier gives every monster 1.25 times its speed. While you are extracting, every monster moves 1.15 times as fast. Each time a region's roster runs past its last stage, every monster except bosses gets +0.25 to its speed multiplier, up to 2 times its speed.