Unstable Concoction
Unstable Concoction
You might not want to drink this, who knows what could happen?
CombatUsable in a runWhat it does
Costs you 3 points of health, then for the rest of the run: +25% critical chance, +50% critical damage, +25% move speed, +20% spell duration, +20% spell frequency and +20% spell area.
You carry two potions into a run and drink them from the two flasks on screen. A potion is gone once drunk.
What it takes
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Cooking happens at the cauldron and the alchemy basin in the hub. Put in exactly the listed number of each ingredient, then draw every sigil in the order shown. The game joins the shapes you drew into one sequence and compares it to the recipe's own sequence, so the same shapes drawn in a different order do not match.
Sigils to draw
Step 1: Wave Left
Step 2: Wave Right
Step 3: Wave Up
Step 4: Wave Down
Step 5: Circle
History
- 1.0.0
- Key. Before: Chilled Jelly After: Seared Jelly
- Ingredients. Before:
Mimic Mucous,
Overcharged Bulb,
Echi Needle, Chilled Jelly,
Holy Mackerel After:
Mimic Mucous,
Overcharged Bulb,
Echi Needle,
Seared Jelly,
Holy Mackerel
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