Rum: Tarot
Rum: Tarot
Where to get them
- Where
- The Tarot Shop, once it is unlocked.
- Cost
- 100 to 3,000 Anima per card, 26,500 Anima for the whole deck.
- Free cards
- The Fool and The Magus cost nothing and are already yours when a run starts.
- Turning a card
- Free and unlimited once the card is bought.
In game, the shop door shows: Locked! A plaque on the door reads: One unlocks their fate by drawing their very first spell
The scene that opens the shop: First Tarot Upgrade.
The three cards that are not bonuses
The Fool - Cunning (free, and already yours). Rum has +1 Max Health and is more likely to crit at close range.
The Magus - Slash N' Dash (free, and already yours). Rum dashes to your cursor, damaging all monsters he passes through. 20 second cooldown. 2 charges.
The Universe - Burn Out (3,000 Anima). As Rum's wick burns down, he refuses to be snuffed out. For every missing health, increase the damage and recharge speed of Slash N' Dash.
The first two are the same passive and ability listed on
Rum.
All 22 card faces here have a drawing.
This card is the passive
This card is the ability
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
The one upgrade at the end of the deck. It has no reversed side, and it changes what the ability does rather than moving a stat.
All 22 cards
| Card | Kind | Tier | Anima | Upright | Reversed |
|---|---|---|---|---|---|
| Your passive | 0 | Cunning. Rum has +1 Max Health and is more likely to crit at close range. | no reversed side | ||
| Your ability | 0 | Slash N' Dash. Rum dashes to your cursor, damaging all monsters he passes through. 20 second cooldown. 2 charges. | no reversed side | ||
| Bonuses | T1 | 100 | +1 Max Health | +10% Crit Chance | |
| Bonuses | T1 | 200 | +10% Spell Scale | +10% Speed | |
| Bonuses | T1 | 300 | +10 Max Mana | +10% Crit Damage | |
| Bonuses | T1 | 400 | +1 Ability Charge | +10% Crit Chance | |
| Changes your ability | T1 | 500 | Wax Trail. Slash N' Dash leaves a trail of wax that slows monsters. | Corsair. After using Slash N' Dash, Rum fires his flintlock at the strongest monster nearby, stunning it. | |
| Bonuses | T2 | 600 | +20 Max Mana -20% Mana Efficiency | +20% Crit Damage | |
| Bonuses | T2 | 700 | +20% Spell Scale | +20% Speed | |
| Bonuses | T2 | 800 | +20% Spell Power | +10% Crit Chance | |
| Bonuses | T2 | 900 | +1 Reroll | +20% Crit Damage | |
| Changes your ability | T2 | 1,000 | Wickerflame. Slash N' Dash affects a wider area and burns monsters. | Broadside Bandolier. Rum scatters explosives across the battlefield after using Slash N' Dash. | |
| Changes your ability | T4 | 1,200 | +1 Max Health | +10% Crit Chance | |
| Bonuses | T4 | 1,400 | +1 Revive | +30% Crit Damage | |
| Changes your ability | T4 | 1,600 | +1 Ability Charge | Stick N' Stab. Elite kills restores an ability charge. | |
| Bonuses | T4 | 1,800 | +1 Max Health | +50% Crit Damage | |
| Changes your ability | T4 | 2,000 | Wicked Warrior. After using Slash N' Dash, Rum's wick burns bright, gaining +25% Speed and damaging all nearby monsters for 5 seconds (stacks). | Collateral Cannoneer. After using Slash N' Dash, fires a cannon barrage onto the battlefield. Careful, cannonballs damage you too. | |
| Changes your ability | T5 | 2,200 | +1 Ability Charge | Waxing Critical. Casting a spell has a chance equal to your crit chance to scatter wax across the battlefield. | |
| Changes your ability | T5 | 2,400 | +15% Crit Rate | Blazing Magic. Critical hits burn monsters. | |
| Changes your ability | T5 | 2,600 | +30 Max Mana -30% Mana Efficiency | Hot Wax. Wax is ignited and burns monsters. | |
| Changes your ability | T5 | 2,800 | Waning Warrior. Rum dribbles wax that slows monsters. | Returning Veteran. Dash and slash a second time, returning to your original position. | |
| Deck upgrade | T5 | 3,000 | Burn Out. As Rum's wick burns down, he refuses to be snuffed out. For every missing health, increase the damage and recharge speed of Slash N' Dash. | no reversed side |
What this deck can change
The sides in this deck move 11 different stats. The number after each one is how many card sides touch it.
- Crit Chance (5)
- Crit Damage (5)
- Ability Charges (3)
- Max Health (3)
- Max Mana (3)
- Mana Efficiency (2)
- Speed (2)
- Spell Scale (2)
- Reroll (1)
- Revive (1)
- Spell Power (1)