Cards & Perks/Mob Slayer I
Mob Slayer I

Mob Slayer I

Non-elite enemies take 50% more damage.
PerkRareTier IDamage

Where it comes from

Offered when you level up, three perks at a time.
In the starting perk deck
Chance to show in one roll of three: 5.39%

Level up draws 3 perks. The game shuffles the perk deck with each card's rarity as its weight, so a higher rarity shows more often. A rarity of 0 has weight 0 and does not show while at least 3 perks with a higher rarity are still in the deck.

What it does

+50% Damage against Normal Enemies

Mob Slayer series

Mob Slayer I

Tier I
Non-elite enemies take 50% more damage.
+50% Damage against Normal Enemies

Mob Slayer II

Tier II
Non-elite enemies take 50% more damage.
+50% Damage against Normal Enemies

Mob Slayer III

Tier III
Non-elite enemies take 50% more damage.
+50% Damage against Normal Enemies

What taking it changes

Leads to: Mob Slayer II
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