Milk
Milk
Bio
Milk has always been quick to pick up new magic whenever she found herself lucky to find a tome. Her haste helps her escape magical mishaps as she learns to better control her craft.
The character select screen does not show this bio.
How to unlock
Playable from the start of a new game.
Passive and ability
Passive
NimbleMilk gains a burst of speed and mana when she closely evades a monster.
It fires when: A monster comes within 1 unit of her and then leaves that ring again.
- +1 Mana RegenFor 2 seconds after the escape. Mana regeneration starts a run at 1, so this doubles it.
- Her move speed rises by 1 for the same 2 seconds, easing in and back out. Move speed starts a run at 1, so that is double speed.
The game keeps this passive on the deck's Fool card, which you already own when a run starts.
Active ability
Bunny FormMilk can temporarily transform herself into a bunny for 3 seconds. In Bunny Form, Milk gains 25% move speed and decreases in size by 50%. 25 second cooldown.
| Cooldown | 25 seconds |
| Charges you can hold | 1 |
| How long it lasts | 5 seconds |
- +50% SpeedWhile she is a bunny, for 5 seconds.
- -50% Character SizeShe is half her normal size, so she slips through gaps and is a smaller target.
The text the game prints and the numbers the game actually uses do not agree here, so both are shown. How long it lasts: the description says 3 seconds, the game runs 5 seconds; the move speed bonus: the description says 25%, the game runs 50%.
The game keeps this ability on the deck's Magus card, which you already own when a run starts.
How the gauge works
The gauge fills on its own during a fight and stops filling while a dialogue scene is playing. The ability is ready as soon as the gauge holds one full cooldown, and using it spends exactly one cooldown's worth, so a character with two charges can hold two uses. A run starts with the gauge half filled for each charge the character has. Ability duration is multiplied by your ability duration bonus when the run begins, and by your spell duration bonus while it runs.
Starting spell
Every run with this character opens with Magic Missile already in the spellbook.
| Mana cost | 10 |
| Base damage | 5 |
| Duration | 5 |
| Amount | 1 |
| Size | 1 |
Tarot deck
Milk reads a deck of 22 tarot cards, bought one at a time with Anima. Each bought card can sit upright or reversed for two different sets of bonuses.
| Cards in the deck | 22 |
| Yours from the start | 2 (they cost nothing) |
| Anima for the whole deck | 26,500 |
| Tier 1 | 5 cards, 100 to 500 Anima |
| Tier 2 | 5 cards, 600 to 1,000 Anima |
| Tier 4 | 5 cards, 1,200 to 2,000 Anima |
| Tier 5 | 5 cards, 2,200 to 3,000 Anima |
T3 is a tier the game knows about, with no card in this deck.
Three cards in the deck are not ordinary bonuses: the Fool card carries the passive; the Magus card carries the ability; the Universe card is the one upgrade with no reversed side, at 3,000 Anima.
Where they appear
Speaks in 124 story scenes in this build.
- Rum Intro UR Milk
- Chicha Intro With Milk
- Chicha Intro With Milk Rum Met
- Chicha Intro With Rum
- Anchan Intro Full Cast 1A
- Anchan Intro Full Cast 1B
- Anchan Intro Full Cast 1B ALT
- Anchan Visit Milk 1
- Bother Anchan 1
- Bother Anchan 2
- Bother Anchan 3
- Bother Anchan 4
and 112 more. Browse the story scenes.
Achievements
3 achievements name this character in what they ask of you.
Details
| Their room in the hub | Milk Room (its door opens to the alpha sign) |
| Portrait poses | 39 |
| Tarot cards | 22 |