Spells/Magic Missile

Magic Missile

Fire a continuous stream of arcane projectiles from your cursor that target nearby monsters.

Damage: 5
Duration: 5 seconds
Mana Cost: 10
Repeats

Where to get it

Starting spell of: Milk, Milk
Offered from a spell chest, three spells at a time.
In the spell chest deck once this spell is unlocked on your save

The card that unlocks it

Magic Missile

Fire a continuous stream of arcane projectiles from your cursor that target nearby monsters.

Damage: 5
Duration: 5 seconds
Mana Cost: 10

Numbers

Damage5
Minimum damage1
Mana cost10
Mana cost added each time the spell levels2
Amount cast at once1
Sizex1
Seconds between hits0.25 s
Duration5 s
Goes off the moment you cast itno
Keeps hitting while it lastsyes
Damage per second20

Repeats: this spell stays on the field and hits again every few seconds.

Sigil

Draw this shape to cast the spell.

Alpha

Sigil name in the gamealpha
Strokes1
Match needed74%
Stroke order mattersno
Stroke direction mattersno

Affinity

Level IProjectile speed set to 2
Level IITime between hits -0.05 does nothing
Level IIIDuration +5 does nothing

A level marked does nothing changes nothing in this build: this spell has its own kind of affinity bonus, which replaces the shared bonus code instead of adding to it, so a damage or cost value stored on that level is never read.

Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.

Prestige options

Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.

Magic Wand
Magic Wand

Magic Wand

+50% Magic Missile Attack Rate
+50% Ability Charge Rate
Your cursor damages monsters it passes through.
-50% Magic Missile Frequency+50% Ability Charge Speed
Mirror Missile
Mirror Missile

Mirror Missile

+5% Crit Chance
Your Magic Missiles shatter and refract on impact. On crit, your missiles spawn a new missile.
+5% Crit Chance
Missile Barrage
Missile Barrage

Missile Barrage

Your magic becomes an explosive Missile Barrage. All Magic Missiles fire simultaneously instead of over a long duration.

Special interactions

When this spell overlaps another one on the field, 3 pairings do something extra. Every pairing in this build is on Special interactions.

EarthwardandMagic Missile

Hitting the wall drops an Arcane pebble.

Arcane pebble: A stone that flies at the nearest enemy. 1 damage at the start of a run (Magic Missile damage divided by 5).
InkandMagic Missile

The missile soaks up ink and leaves an Ink splash.

Ink splash: A burst of ink left where the soaked projectile hits.
Magic MissileandRiptide

The missile becomes a Water missile and applies Knockback.

Water missile: A Magic Missile that passed through Riptide. Hits apply Knockback (1.5).
Knockback: The enemy is pushed away and its movement is set to zero until it lands. Bosses are never knocked back.

Upgrade cards

18 upgrade cards can turn up for this spell once you know it: 6 tiered series and 0 one-off cards.

Constant Missiles

Constant Missiles I

Tier I
+50% Magic Missile Attack Rate
-50% Magic Missile Frequency

Constant Missiles II

Tier II
+50% Magic Missile Attack Rate
-50% Magic Missile Frequency

Constant Missiles III

Tier III
+50% Magic Missile Attack Rate
-50% Magic Missile Frequency

Many Missiles

Many Missiles I

Tier I
+1 Magic Missile Projectiles
+1 Magic Missile Amount

Many Missiles II

Tier II
+1 Magic Missile Projectiles
+1 Magic Missile Amount

Many Missiles III

Tier III
+1 Magic Missile Projectiles
+1 Magic Missile Amount

Mega Missile

Mega Missile I

Tier I
Create a Mega Missile that pierces through monsters when Magic Missile ends.
+5 Special Spell Change

Mega Missile II

Tier II
Mega Missile increases in power the longer your Magic Missile is active.

Mega Missile III

Tier III
A Mega Missile launches when you cast Magic Missile.

Mighty Missiles

Mighty Missiles I

Tier I
+3 Base Damage
+3 Magic Missile Damage

Mighty Missiles II

Tier II
+2 Base Damage
+2 Magic Missile Damage

Mighty Missiles III

Tier III
+2 Base Damage
+2 Magic Missile Damage

Missile Bounce

Missile Bounce I

Tier I
Magic Missiles will bounce to a new monster 1 time.
+1 Special Spell Change

Missile Bounce II

Tier II
+2 Bounce
2 Special Spell Change

Missile Bounce III

Tier III
+3 Bounce
3 Special Spell Change

Missile Duration

Missile Duration I

Tier I
+50% Magic Missile Duration
+50% Magic Missile Duration

Missile Duration II

Tier II
+50% Magic Missile Duration
+50% Magic Missile Duration

Missile Duration III

Tier III
+50% Magic Missile Duration
+50% Magic Missile Duration
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