Spells/Chain Lightning

Chain Lightning

Lightning strikes the closest monster, then chains to the next closest 20 times.

Damage: 20
Duration: Instant
Mana Cost: 20
InstantCan be your starting spell

Where to get it

Offered from a spell chest, three spells at a time.
Offered as a starting spell

The card that unlocks it

Chain Lightning

Lightning strikes the closest monster, then chains to the next closest 20 times.

Damage: 20
Duration: Instant
Mana Cost: 20

Numbers

Damage20
Minimum damage10
Mana cost20
Mana cost added each time the spell levels3
Amount cast at once20
Sizex1
Duration0.2 s
Goes off the moment you cast ityes
Keeps hitting while it lastsno
Lands onthe middle of the sigil you drew

Instant: this spell goes off once, the moment the sigil is accepted.

Sigil

Draw this shape to cast the spell.

Chain

Sigil name in the gamechain
Strokes1
Match needed80%
Stroke order mattersno
Stroke direction mattersno

Affinity

Level IDamage +5
Level IIMana cost -5
Level IIIAmount +5 mana cost

A level marked mana cost does not do what its name says: the game adds this to the spell's mana cost, not to its amount.

Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.

Prestige options

Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.

Dark Lightning
Dark Lightning

Dark Lightning

Your Chain Lightning becomes drawn out. Dark Lightning deals DoT to affected monsters over 10 seconds, chaining to new monsters when the original target dies.
Disintegration Ray
Disintegration Ray

Disintegration Ray

Chain Lightning channels all its energy into a single beam of energy. Disintegration Ray damages all monsters in a line, centered where you place your spell sigil.
Twin Lightning
Twin Lightning

Twin Lightning

You only need one hand for each Chain Lightning. Duplicate the spell and fire an additional Chain Lightning at the strongest monster on the battlefield.

Upgrade cards

21 upgrade cards can turn up for this spell once you know it: 2 tiered series and 15 one-off cards.

Extended Lightning

Extended Lightning I

Tier I
+5 Chain Lightning Targets
+5 Chain Lightning Amount

Extended Lightning II

Tier II
+5 Chain Lightning Targets
+5 Chain Lightning Amount

Extended Lightning III

Tier III
+5 Chain Lightning Targets
+5 Chain Lightning Amount

Forked Lightning

Forked Lightning I

Tier I
Chain Lightning chains to an additional monster after hitting its first target.
+1 Special Spell Change

Forked Lightning II

Tier II
Chain Lightning chains to an additional monster after hitting its second target.
+1 Special Spell Change

Forked Lightning III

Tier III
Chain Lightning chains to an additional monster after hitting its third target.
+1 Special Spell Change

One-offs

Amped

+50 Chain Lightning Base Damage
If a monster survives Chain Lightning, it moves 50% quicker for 10 seconds.
+50 Chain Lightning Damage+50% Special Spell Change

Blinding Flash

Chain Lightning stuns monsters on hit.

Chain Charge

Gain +0.04% Speed for each monster struck by Chain Lightning for 5 seconds.
+0.04 Special Spell Change

Chain Travel

Casting Chain Lightning causes you to travel to the opposite end of the chain and cause a blast that damages and stuns monsters.

Critical Return

+2% Crit Chance
Critical hits with Chain Lightning restore 1 mana.
+2% Crit Chance+1 Special Spell Change

Delayed Lightning

Monsters struck by Chain Lightning are struck by a Thunder Storm bolt a second after.

Direct Shock

The initial target of Chain Lightning takes double damage.
+2 Special Spell Change

Held Charge

The longer you take to draw your spell sigil, the more powerful Chain Lightning becomes on release.
+1 Special Spell Change

High Voltage

+50 Base Damage when cast at max mana.
+50 Special Spell Change

Ionic Energy

Decrease Chain Lightning damage and mana cost by 50%
-50% Chain Lightning Damage-50% Chain Lightning Mana Cost

Lightning Field

Casting Chain Lightning creates a lightning field around you that deals shocks monsters within the ring for 10 seconds.
+10 Special Spell Change

Lightning Fracture

Monsters hit by Chain Lightning take 5% more damage from all sources (stacks).
+5% Special Spell Change

Low Voltage

Decrease Chain Lightning Mana Cost by 50% while you have less than half your mana remaining.
+50% Special Spell Change

Reserve Lightning

Each monster killed by Chain Lightning restores 2 mana.
+2 Special Spell Change

Wild Lightning

The base damage and mana cost of Chain Lightning is randomized.

History

  • 1.1.2
    • Base Cost. Before: 25 After: 20

Full list of this build.

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