Chain Lightning
Chain Lightning
Lightning strikes the closest monster, then chains to the next closest 20 times.
Damage: 20
Duration: Instant
Mana Cost: 20
InstantCan be your starting spellDamage: 20
Duration: Instant
Mana Cost: 20
Where to get it
Offered from a spell chest, three spells at a time.
Offered as a starting spell
The card that unlocks it
Chain Lightning
Lightning strikes the closest monster, then chains to the next closest 20 times.
Damage: 20
Duration: Instant
Mana Cost: 20
Damage: 20
Duration: Instant
Mana Cost: 20
Numbers
| Damage | 20 |
| Minimum damage | 10 |
| Mana cost | 20 |
| Mana cost added each time the spell levels | 3 |
| Amount cast at once | 20 |
| Size | x1 |
| Duration | 0.2 s |
| Goes off the moment you cast it | yes |
| Keeps hitting while it lasts | no |
| Lands on | the middle of the sigil you drew |
Instant: this spell goes off once, the moment the sigil is accepted.
Sigil
Draw this shape to cast the spell.
Chain
| Sigil name in the game | chain |
| Strokes | 1 |
| Match needed | 80% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Damage +5 |
| Level II | Mana cost -5 |
| Level III | Amount +5 mana cost |
A level marked mana cost does not do what its name says: the game adds this to the spell's mana cost, not to its amount.
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
Dark Lightning
Dark Lightning
Your Chain Lightning becomes drawn out. Dark Lightning deals DoT to affected monsters over 10 seconds, chaining to new monsters when the original target dies.
Disintegration Ray
Disintegration Ray
Chain Lightning channels all its energy into a single beam of energy. Disintegration Ray damages all monsters in a line, centered where you place your spell sigil.
Twin Lightning
Twin Lightning
You only need one hand for each Chain Lightning. Duplicate the spell and fire an additional Chain Lightning at the strongest monster on the battlefield.
Upgrade cards
21 upgrade cards can turn up for this spell once you know it: 2 tiered series and 15 one-off cards.
Extended Lightning
Forked Lightning
Forked Lightning I
Tier I
Chain Lightning chains to an additional monster after hitting its first target.
+1 Special Spell Change
Forked Lightning II
Tier II
Chain Lightning chains to an additional monster after hitting its second target.
+1 Special Spell Change
Forked Lightning III
Tier III
Chain Lightning chains to an additional monster after hitting its third target.
+1 Special Spell Change
One-offs
Amped
+50 Chain Lightning Base Damage
If a monster survives Chain Lightning, it moves 50% quicker for 10 seconds.
If a monster survives Chain Lightning, it moves 50% quicker for 10 seconds.
+50 Chain Lightning Damage+50% Special Spell Change
Blinding Flash
Chain Lightning stuns monsters on hit.
Chain Charge
Gain +0.04% Speed for each monster struck by Chain Lightning for 5 seconds.
+0.04 Special Spell Change
Chain Travel
Casting Chain Lightning causes you to travel to the opposite end of the chain and cause a blast that damages and stuns monsters.
Critical Return
+2% Crit Chance
Critical hits with Chain Lightning restore 1 mana.
Critical hits with Chain Lightning restore 1 mana.
+2% Crit Chance+1 Special Spell Change
Delayed Lightning
Monsters struck by Chain Lightning are struck by a Thunder Storm bolt a second after.
Held Charge
The longer you take to draw your spell sigil, the more powerful Chain Lightning becomes on release.
+1 Special Spell Change
Ionic Energy
Decrease Chain Lightning damage and mana cost by 50%
-50% Chain Lightning Damage-50% Chain Lightning Mana Cost
Lightning Field
Casting Chain Lightning creates a lightning field around you that deals shocks monsters within the ring for 10 seconds.
+10 Special Spell Change
Lightning Fracture
Monsters hit by Chain Lightning take 5% more damage from all sources (stacks).
+5% Special Spell Change
Low Voltage
Decrease Chain Lightning Mana Cost by 50% while you have less than half your mana remaining.
+50% Special Spell Change
Wild Lightning
The base damage and mana cost of Chain Lightning is randomized.
History
- 1.1.2
- Base Cost. Before: 25 After: 20
maguscircle.wikibuild 1.1.2