Gale
Gale
Create a gust of wind that damages, knocks back, and pierces enemies.
Damage: 10
Duration: Instant
Mana Cost: 5
Omnidirectional
InstantDamage: 10
Duration: Instant
Mana Cost: 5
Omnidirectional
Where to get it
Offered from a spell chest, three spells at a time.
In the spell chest deck once this spell is unlocked on your save
The card that unlocks it
Gale
Create a gust of wind that damages, knocks back, and pierces enemies.
Damage: 10
Duration: Instant
Mana Cost: 5
Omnidirectional
Damage: 10
Duration: Instant
Mana Cost: 5
Omnidirectional
Numbers
| Damage | 10 |
| Minimum damage | 5 |
| Mana cost | 5 |
| Mana cost added each time the spell levels | 2 |
| Amount cast at once | 1 |
| Size | x1 |
| Duration | 1 s |
| Goes off the moment you cast it | yes |
| Keeps hitting while it lasts | no |
| Lands on | the middle peak of the sigil you drew |
Instant: this spell goes off once, the moment the sigil is accepted.
Sigil
Draw this shape to cast the spell.
Crescent 8
| Sigil name in the game | crescent |
| Strokes | 1 |
| Match needed | 80% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Knockback force set to 1 |
| Level II | Size +25% |
| Level III | Damage +5 |
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
Mist of the Abyss
Mist of the Abyss
Gale becomes a frozen wind from the Abyss. Mist of the Abyss moves slower but freezes monsters on hit and affects a wider area.
-2 Special Spell Changex2 Gale Duration
Wake of Kalor
Wake of Kalor
Gale becomes a scorching current that burns monsters on hit and leaves a wave of heat that deals DoT to monsters in its wake.
Winds of Time
Winds of Time
+25% Speed
Gale's winds become so fast that they cut through time. Winds of Time will briefly slow time when cast.
Gale's winds become so fast that they cut through time. Winds of Time will briefly slow time when cast.
+25% Speed
Special interactions
When this spell overlaps another one on the field, 2 pairings do something extra. Every pairing in this build is on Special interactions.
GaleandRaise Dead
The wind applies Knockback to your undead.
Knockback: The enemy is pushed away and its movement is set to zero until it lands. Bosses are never knocked back.
GaleandRiptide
When the wind leaves the wave it throws a Water splash.
Water splash: A cone of water thrown from the point Gale left the wave.
Upgrade cards
22 upgrade cards can turn up for this spell once you know it: 6 tiered series and 4 one-off cards.
Cross Gale
Cutting Winds
Gale Force
Gale Power
Gale Scale
Swift Gales
Swift Gales III
Tier III
Gale will be cast a fourth and fifth time shortly after the first.
+4 Special Spell Change
One-offs
Biting Gale
Gale chills monsters on hit and deals double damage to chilled monsters.
Circling Winds
An additional gale will circle the player for a few seconds before disappating.
Gale Burst
Gale knocks back all nearby monsters when cast.
Returning Gale
Gale returns to the player. Does not knock back monsters on return.
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