Spells/Spellblade

Spellblade

Summon a Spellblade for each mana spent. Each Spellblade strikes a monster when entering the spell’s range, shattering in the process.

Damage: 15
Duration: Instant
Mana Cost: 5
Instant

Where to get it

Starting spell of: Rum
Offered from a spell chest, three spells at a time.
In the spell chest deck once this spell is unlocked on your save

The card that unlocks it

Spellblade

Summon a Spellblade for each mana spent. Each Spellblade strikes a monster when entering the spell’s range, shattering in the process.

Damage: 15
Duration: Instant
Mana Cost: 5
+10 Max Mana

Numbers

Damage15
Minimum damage5
Mana cost5
Mana cost added each time the spell levels1
Amount cast at once1
Sizex1
Duration1 s
Goes off the moment you cast ityes
Keeps hitting while it lastsno

Instant: this spell goes off once, the moment the sigil is accepted.

Sigil

Draw this shape to cast the spell.

Blade 4

Sigil name in the gameblade
Strokes1
Match needed75%
Stroke order mattersno
Stroke direction mattersno

Affinity

Level IDamage +5
Level IICrit chance set to 0.1
Level IIICrit chance set to 0.15

Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.

Prestige options

Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.

Durendal
Durendal

Durendal

Your spellblades coalesce into a massive blade. After your final blade shatters, summon Durendal to strike the strongest monster in range, repeating half of the combined damage of your previous strikes.
Iaido
Iaido

Iaido

Spellblades make a quick strike on cast. Iaido immediately strikes all monsters around your spell sigil.
Lunlight Chakrams
Lunlight Chakrams

Lunlight Chakrams

Your spellblades encircled you and take the form of chakrams. Lunlight Chamkrams will not shatter for 5 seconds after casting. Double this spell's mana cost.

Damage effects

The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.

Durendal Blast

Damage10
Seconds between hits0.25 s
Can crityes

Special interactions

When this spell overlaps another one on the field, 1 pairing do something extra. Every pairing in this build is on Special interactions.

InkandSpellblade

The blade drinks the ink. Hits then throw a Ink splash.

Ink splash: A burst of ink on the hit. 3.75 damage at the start of a run (that Spellblade hit divided by 4).

Upgrade cards

19 upgrade cards can turn up for this spell once you know it: 2 tiered series and 13 one-off cards.

Blade Builder

Blade Builder I

Tier I
+2 Base Mana Cost
+2 Spellblade Mana Cost

Blade Builder II

Tier II
+2 Base Mana Cost
+2 Spellblade Mana Cost

Blade Builder III

Tier III
+2 Base Mana Cost
+2 Spellblade Mana Cost

Sharpened Blade

Sharpened Blade I

Tier I
+5 Base Damage
+5 Spellblade Damage

Sharpened Blade II

Tier II
+5 Base Damage
+5 Spellblade Damage

Sharpened Blade III

Tier III
+5 Base Damage
+5 Spellblade Damage

One-offs

Botte

The last spellblade deals double damage.

Cleave

Inflict 3 Stacks of Bleed on crit.

+2% Crit Chance
+2% Crit Chance

Destreza

+20% Spellblade Crit Chance

Estocade

Spellblades do not shatter on crit. (3x max per blade)

+2% Crit Chance
+2% Crit Chance+2% Special Spell Change

Feint

Spellblades take longer to activate but deal 100% more Crit Damage

Parry

Gain a brief window of invincibility after casting Spellblade. Monsters are knocked back on Parry.

Pommel Strike

The last spellblade always stuns on hit.

Pression

Each cast of Spellblade stacks.

Redoublement

+1 Spellblade per mana spent.

Remise

Spellblades have a 25% chance to not shatter.

Riposte

2x Spellblade Damage after successful Parry

Sever

Spellblades inflict a stack of bleed
+1 Special Spell Change

Stoccata

Spellblades continue past their target

History

  • 1.1.2
    • Base blade dmg. Before: 10 After: 15
    • Damage. Before: 10 After: 15

Full list of this build.

maguscircle.wikibuild 1.1.2