Curio Death Quip Rum
Curio Death Quip Rum
Scene 237 of 2922 lines
Where it plays
| Scene number | 237 |
| Lines | 2 |
| Plays in a run | Yes |
| Act | Act I |
| Where in the act | 55 of 92 |
Nothing in the hub sets this scene off, and nothing in the game changes when it ends. It runs from the story itself.
How it starts (3 ways)
Curio's own scenes, lore, rolled. Starts: when you arrive in the hub. Needs: you are playing
Rum and you have not seen Death Quip Rum 1 and you lost your last run and you just came back from a run.
Curio's own scenes, lore, rolled. Starts: when you arrive in the hub. Needs: you are playing
Rum and you have not seen Death Quip Rum 1 and you lost your last run and you just came back from a run.
Curio's own scenes, lore, rolled. Starts: when you arrive in the hub. Needs: you are playing
Rum and you have not seen Death Quip Rum 1 and you lost your last run and you just came back from a run.
Who speaks (2)
Curio
Rum
The scene
The defeated admiral was living proof that no plan survived first contact with the enemy.
Maybe so, but a failure to plan is a plan to fail!
History
- 0.9.1
- Added.
maguscircle.wikibuild 1.1.2