Matcha: Tarot
Matcha: Tarot
Where to get them
- Where
- The Tarot Shop, once it is unlocked.
- Cost
- 100 to 3,000 Anima per card, 26,500 Anima for the whole deck.
- Free cards
- The Fool and The Magus cost nothing and are already yours when a run starts.
- Turning a card
- Free and unlimited once the card is bought.
In game, the shop door shows: Locked! A plaque on the door reads: One unlocks their fate by drawing their very first spell
The scene that opens the shop: First Tarot Upgrade.
The three cards that are not bonuses
The Fool - Attunement (free, and already yours). Matcha summons a random elemental orb that passively attacks nearby monsters. Matcha creates more orbs as he masters the Mythic elements.
The Magus - Mythic Element (free, and already yours). Matcha summons the strength of one of the Mythic Elements at random. The blast will stun, chill, burn, knockback, or instakill monsters caught in the blast depending on the element. 90 second cooldown.
The Universe - The Mythic Evoker (3,000 Anima). Matcha's Mythic Elements are enhanced by the Mythic Beasts.
The first two are the same passive and ability listed on
Matcha.
All 22 card faces here have a drawing.
This card is the passive
This card is the ability
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
Changes how this character's ability behaves, not only a stat.
The one upgrade at the end of the deck. It has no reversed side, and it changes what the ability does rather than moving a stat.
All 22 cards
| Card | Kind | Tier | Anima | Upright | Reversed |
|---|---|---|---|---|---|
| Your passive | 0 | Attunement. Matcha summons a random elemental orb that passively attacks nearby monsters. Matcha creates more orbs as he masters the Mythic elements. | no reversed side | ||
| Your ability | 0 | Mythic Element. Matcha summons the strength of one of the Mythic Elements at random. The blast will stun, chill, burn, knockback, or instakill monsters caught in the blast depending on the element. 90 second cooldown. | no reversed side | ||
| Bonuses | T1 | 100 | +1 Max Health | +20% Spell Power | |
| Bonuses | T1 | 200 | +10% Spell Size | +10% Spell Power | |
| Bonuses | T1 | 300 | +10 Max Mana | +10% Spell Power | |
| Bonuses | T1 | 400 | +5% XP Gain | +20% Spell Power | |
| Changes your ability | T1 | 500 | Seasonal Elements. Mythic Element cycles through each element sequentially. | Even Elements. Void is much more likely to appear as a Mythic Element. | |
| Bonuses | T2 | 600 | +20% Duration | +20% Spell Power | |
| Bonuses | T2 | 700 | +20% Magic Size | +20% Spell Power | |
| Bonuses | T2 | 800 | +20 Max Mana | +20% Spell Power | |
| Bonuses | T2 | 900 | +1 Reroll | +25% Crit Damage | |
| Changes your ability | T2 | 1,000 | Rejuvinating Elements. When Matcha summons a Mythic Element, he restores all mana. | Desperate Elements. Mythic Element increases in damage by 1% per point of missing mana. | |
| Changes your ability | T4 | 1,200 | +1 Max Health | +20% Spell Power | |
| Bonuses | T4 | 1,400 | +1 Revive | +50% Crit Damage | |
| Changes your ability | T4 | 1,600 | Recurrence. Elite Kills reduce Ability Cooldown by 10 seconds. | Reinforce. Elite Kills increase Mythic Element damage by 5%. | |
| Bonuses | T4 | 1,800 | +1 Reroll | -10% Crit Chance +100% Crit Damage | |
| Changes your ability | T4 | 2,000 | Elemental Affinity. Mythic Element grants Matcha a buff the first time they are cast. | Elemental Abandonment. Abandon a Mythic Element at the beginning of each run in exchange for a buff. | |
| Changes your ability | T5 | 2,200 | +30% Spell Size | Elemental Reliance. Ability charges 50% faster while under half your spells are active. | |
| Changes your ability | T5 | 2,400 | +50 Max Mana | Elemental Exhaustion. Ability charges 50% faster while under half max mana. | |
| Changes your ability | T5 | 2,600 | +1 Mana Regen | Elemental Agony. Ability charges 50% faster while under half health. | |
| Changes your ability | T5 | 2,800 | Prodigal Growth. Elite Kills grant +1% XP Gain | Elemental Evolution. Mythic Element triggers when you level up. | |
| Deck upgrade | T5 | 3,000 | The Mythic Evoker. Matcha's Mythic Elements are enhanced by the Mythic Beasts. | no reversed side |
What this deck can change
The sides in this deck move 11 different stats. The number after each one is how many card sides touch it.
- Spell Power (8)
- Crit Damage (3)
- Max Mana (3)
- Spell Scale (3)
- Max Health (2)
- Reroll (2)
- Crit Chance (1)
- Duration (1)
- Mana Regen (1)
- Revive (1)
- XP Gain (1)