Tarot/Matcha: Tarot
Matcha

Matcha: Tarot

The tarot deck of Matcha. Every card has an upright and a reversed side, and only the side you choose is active.
22 cards26,500 AnimaTiers T1 to T5

Where to get them

Where
The Tarot Shop, once it is unlocked.
Cost
100 to 3,000 Anima per card, 26,500 Anima for the whole deck.
Free cards
The Fool and The Magus cost nothing and are already yours when a run starts.
Turning a card
Free and unlimited once the card is bought.

In game, the shop door shows: Locked! A plaque on the door reads: One unlocks their fate by drawing their very first spell

The scene that opens the shop: First Tarot Upgrade.

The three cards that are not bonuses

The Fool - Attunement (free, and already yours). Matcha summons a random elemental orb that passively attacks nearby monsters. Matcha creates more orbs as he masters the Mythic elements.

The Magus - Mythic Element (free, and already yours). Matcha summons the strength of one of the Mythic Elements at random. The blast will stun, chill, burn, knockback, or instakill monsters caught in the blast depending on the element. 90 second cooldown.

The Universe - The Mythic Evoker (3,000 Anima). Matcha's Mythic Elements are enhanced by the Mythic Beasts.

The first two are the same passive and ability listed on Matcha.

All 22 card faces here have a drawing.

The Fool
The Fool
Upright: Attunement
Matcha summons a random elemental orb that passively attacks nearby monsters. Matcha creates more orbs as he masters the Mythic elements.
Anima: free, already yours
Your passive
This card is the passive Matcha is born with. It costs nothing, it is already yours when a run starts, and it has no reversed side.
The Magus
The Magus
Upright: Mythic Element
Matcha summons the strength of one of the Mythic Elements at random. The blast will stun, chill, burn, knockback, or instakill monsters caught in the blast depending on the element. 90 second cooldown.
Anima: free, already yours
Your ability
This card is the ability Matcha casts with the right mouse button. It costs nothing, it is already yours when a run starts, and it has no reversed side.
The Priestess
T1
The Priestess
Upright: +1 Max Health
Reversed: +20% Spell Power
Anima: 100
The Empress
T1
The Empress
Upright: +10% Spell Size
Reversed: +10% Spell Power
Anima: 200
The Emperor
T1
The Emperor
Upright: +10 Max Mana
Reversed: +10% Spell Power
Anima: 300
The Hierophant
T1
The Hierophant
Upright: +5% XP Gain
Reversed: +20% Spell Power
Anima: 400
The Lovers
T1
The Lovers
Upright: Seasonal Elements
Mythic Element cycles through each element sequentially.
Reversed: Even Elements
Void is much more likely to appear as a Mythic Element.
Anima: 500
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Chariot
T2
The Chariot
Upright: +20% Duration
Reversed: +20% Spell Power
Anima: 600
Justice
T2
Justice
Upright: +20% Magic Size
Reversed: +20% Spell Power
Anima: 700
The Hermit
T2
The Hermit
Upright: +20 Max Mana
Reversed: +20% Spell Power
Anima: 800
The Wheel
T2
The Wheel
Upright: +1 Reroll
Reversed: +25% Crit Damage
Anima: 900
Strength
T2
Strength
Upright: Rejuvinating Elements
When Matcha summons a Mythic Element, he restores all mana.
Reversed: Desperate Elements
Mythic Element increases in damage by 1% per point of missing mana.
Anima: 1,000
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Sacrifice
T4
The Sacrifice
Upright: +1 Max Health
Reversed: +20% Spell Power
Anima: 1,200
Changes your ability
Changes how this character's ability behaves, not only a stat.
Death
T4
Death
Upright: +1 Revive
Reversed: +50% Crit Damage
Anima: 1,400
Temperance
T4
Temperance
Upright: Recurrence
Elite Kills reduce Ability Cooldown by 10 seconds.
Reversed: Reinforce
Elite Kills increase Mythic Element damage by 5%.
Anima: 1,600
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Devil
T4
The Devil
Upright: +1 Reroll
Reversed: -10% Crit Chance +100% Crit Damage
Anima: 1,800
The Tower
T4
The Tower
Upright: Elemental Affinity
Mythic Element grants Matcha a buff the first time they are cast.
Reversed: Elemental Abandonment
Abandon a Mythic Element at the beginning of each run in exchange for a buff.
Anima: 2,000
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Star
T5
The Star
Upright: +30% Spell Size
Reversed: Elemental Reliance
Ability charges 50% faster while under half your spells are active.
Anima: 2,200
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Moon
T5
The Moon
Upright: +50 Max Mana
Reversed: Elemental Exhaustion
Ability charges 50% faster while under half max mana.
Anima: 2,400
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Sun
T5
The Sun
Upright: +1 Mana Regen
Reversed: Elemental Agony
Ability charges 50% faster while under half health.
Anima: 2,600
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Aeon
T5
The Aeon
Upright: Prodigal Growth
Elite Kills grant +1% XP Gain
Reversed: Elemental Evolution
Mythic Element triggers when you level up.
Anima: 2,800
Changes your ability
Changes how this character's ability behaves, not only a stat.
The Universe
T5
The Universe
Upright: The Mythic Evoker
Matcha's Mythic Elements are enhanced by the Mythic Beasts.
Anima: 3,000
Deck upgrade
The one upgrade at the end of the deck. It has no reversed side, and it changes what the ability does rather than moving a stat.

All 22 cards

T1T2T4T5noneBonusesChanges your abilityDeck upgradeYour abilityYour passive
CardKindTierAnimaUprightReversed
Your passive0Attunement. Matcha summons a random elemental orb that passively attacks nearby monsters. Matcha creates more orbs as he masters the Mythic elements.no reversed side
Your ability0Mythic Element. Matcha summons the strength of one of the Mythic Elements at random. The blast will stun, chill, burn, knockback, or instakill monsters caught in the blast depending on the element. 90 second cooldown.no reversed side
BonusesT1100+1 Max Health+20% Spell Power
BonusesT1200+10% Spell Size+10% Spell Power
BonusesT1300+10 Max Mana+10% Spell Power
BonusesT1400+5% XP Gain+20% Spell Power
Changes your abilityT1500Seasonal Elements. Mythic Element cycles through each element sequentially.Even Elements. Void is much more likely to appear as a Mythic Element.
BonusesT2600+20% Duration+20% Spell Power
BonusesT2700+20% Magic Size+20% Spell Power
BonusesT2800+20 Max Mana+20% Spell Power
BonusesT2900+1 Reroll+25% Crit Damage
Changes your abilityT21,000Rejuvinating Elements. When Matcha summons a Mythic Element, he restores all mana.Desperate Elements. Mythic Element increases in damage by 1% per point of missing mana.
Changes your abilityT41,200+1 Max Health+20% Spell Power
BonusesT41,400+1 Revive+50% Crit Damage
Changes your abilityT41,600Recurrence. Elite Kills reduce Ability Cooldown by 10 seconds.Reinforce. Elite Kills increase Mythic Element damage by 5%.
BonusesT41,800+1 Reroll-10% Crit Chance +100% Crit Damage
Changes your abilityT42,000Elemental Affinity. Mythic Element grants Matcha a buff the first time they are cast.Elemental Abandonment. Abandon a Mythic Element at the beginning of each run in exchange for a buff.
Changes your abilityT52,200+30% Spell SizeElemental Reliance. Ability charges 50% faster while under half your spells are active.
Changes your abilityT52,400+50 Max ManaElemental Exhaustion. Ability charges 50% faster while under half max mana.
Changes your abilityT52,600+1 Mana RegenElemental Agony. Ability charges 50% faster while under half health.
Changes your abilityT52,800Prodigal Growth. Elite Kills grant +1% XP GainElemental Evolution. Mythic Element triggers when you level up.
Deck upgradeT53,000The Mythic Evoker. Matcha's Mythic Elements are enhanced by the Mythic Beasts.no reversed side

What this deck can change

The sides in this deck move 11 different stats. The number after each one is how many card sides touch it.

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