Fireball
Fireball
Damage: 10
Duration: Instant
Mana Cost: 5
Where to get it
Numbers
| Damage | 10 |
| Minimum damage | 5 |
| Mana cost | 5 |
| Mana cost added each time the spell levels | 1 |
| Amount cast at once | 1 |
| Size | x1 |
| Duration | 1 s |
| Goes off the moment you cast it | yes |
| Keeps hitting while it lasts | no |
| Lands on | the point where the sigil's own lines cross |
Instant: this spell goes off once, the moment the sigil is accepted.
Sigil
Draw this shape to cast the spell.
X
| Sigil name in the game | x |
| Strokes | 2 |
| Match needed | 75% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Damage +5 |
| Level II | Damage +5 |
| Level III | Damage +5 |
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
Fae Fire
Felflame
Phoenix Fire
+50% Fireball Damage
Your Fireball becomes a roaring phoenix that pierces enemies and erupts at the target location. The phoenix then returns to you before erupting one more time.
Damage effects
The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.
Phoenix Blast
| Damage | 10 |
| Seconds between hits | 0.25 s |
| Damage over time | Burn |
| Can crit | no |
Special interactions
When this spell overlaps another one on the field, 3 pairings do something extra. Every pairing in this build is on Special interactions.
The ink pool catches fire. Enemies standing in it take Ink and Burn.
Your undead catch fire. They apply Burn to enemies they touch. This does not happen if you took So Below.
Steam bursts where the blast hits the wave.
Upgrade cards
17 upgrade cards can turn up for this spell once you know it: 4 tiered series and 5 one-off cards.