Damage over time
Damage over time
How a tick works
A damage over time effect ticks on its own clock. The number of ticks is the duration divided by the seconds between ticks, rounded to the nearest whole tick, so a 5 second effect that ticks once a second lands 5 times. The run stat DoT Potency multiplies every tick, and Damage over Time Duration multiplies the duration, which gives more ticks rather than bigger ones. Only Bleed can stack; a second application of any other one refreshes the timer instead.
All damage over time effects
| Effect | Damage per tick | Duration | Seconds between ticks | Ticks | Total per application | Stacks |
|---|---|---|---|---|---|---|
| Bleed | 2 | 5 s | 1 s | 5 | 10 damage (5 ticks) | yes |
| Burn | 2 | 2 s | 0.2 s | 10 | 20 damage (10 ticks) | no |
| Fel Fire | 0.2% of maximum health | 5 s | 0.2 s | 25 | 5% of maximum health (0.2% × 25 ticks; each tick never below 2 and never above 10) | no |
| Frostbite | 10 | 10 s | 2 s | 5 | 50 damage (5 ticks) | no |
| Kalor | 2 | 5 s | 0.1 s | 50 | 100 damage (50 ticks) | no |
| Life Siphon | 1 | 0.25 s | 0.25 s | 1 | 1 damage (1 ticks) | no |
| Nihil | 2 | 1 s | 0.2 s | 5 | 10 damage (5 ticks) | no |
| Poison | 2% of maximum health | 10 s | 2 s | 5 | 10% of maximum health (2% × 5 ticks; each tick never below 10 and never above 50) | no |
| Rot | 2% of maximum health | 5 s | 0.5 s | 10 | 20% of maximum health (2% × 10 ticks; each tick never below 5 and never above 50) | no |
| Shock | 3 | 0.5 s | 0.2 s | 2 | 6 damage (2 ticks) | no |
| Spook | 4 | 1 s | 0.4 s | 2 | 8 damage (2 ticks) | no |
Bleed
Each tick deals the Bleed damage multiplied by the run's Bleed bonus. Bleed is the only damage over time effect that stacks: several sources bleed the same enemy at the same time.
| Damage per tick | 2 |
| Duration | 5 s |
| Seconds between ticks | 1 s |
| Ticks | 5 |
| Total per application | 10 damage (5 ticks) |
| Stacks on one enemy | yes |
Burn
Each tick deals the Burn damage multiplied by the run's Burn bonus.
| Damage per tick | 2 |
| Duration | 2 s |
| Seconds between ticks | 0.2 s |
| Ticks | 10 |
| Total per application | 20 damage (10 ticks) |
| Stacks on one enemy | no |
What applies it
Fel Fire
Each tick deals 0.2% of the enemy's maximum health, never below 2 and never above 10, multiplied by BOTH the run's Burn bonus and its Poison bonus.
| Damage per tick | 0.2% of maximum health |
| Duration | 5 s |
| Seconds between ticks | 0.2 s |
| Ticks | 25 |
| Total per application | 5% of maximum health (0.2% × 25 ticks; each tick never below 2 and never above 10) |
| Stacks on one enemy | no |
What one tick is worth
0.2% of maximum health per tick, never below 2 and never above 10:
| Bomb-omb (10 health) | 2 per tick (held at the floor) |
| Ping Pong (2000 health) | 4 per tick |
| Thesis Advisor (2500 health) | 5 per tick |
Frostbite
A moving enemy takes the Frostbite damage divided by its speed (speeds below 1 count as 1), so slow targets take more. An enemy that is standing still, or already frozen, is frozen again and takes a flat 25 instead.
| Damage per tick | 10 |
| Duration | 10 s |
| Seconds between ticks | 2 s |
| Ticks | 5 |
| Total per application | 50 damage (5 ticks) |
| Stacks on one enemy | no |
What applies it
No card and no damage effect in this build applies it on its own: it comes from spell behaviour, which each spell page describes.
Kalor
Each tick deals the Kalor damage multiplied by the run's Burn bonus.
| Damage per tick | 2 |
| Duration | 5 s |
| Seconds between ticks | 0.1 s |
| Ticks | 50 |
| Total per application | 100 damage (50 ticks) |
| Stacks on one enemy | no |
What applies it
No card and no damage effect in this build applies it on its own: it comes from spell behaviour, which each spell page describes.
Life Siphon
One tick, straight away, for the Life Siphon damage. Its duration ignores the run's DoT Duration stat.
| Damage per tick | 1 |
| Duration | 0.25 s |
| Seconds between ticks | 0.25 s |
| Ticks | 1 |
| Total per application | 1 damage (1 ticks) |
| Stacks on one enemy | no |
What applies it
No card and no damage effect in this build applies it on its own: it comes from spell behaviour, which each spell page describes.
Nihil
Each tick deals the Nihil damage. No element bonus applies to it.
| Damage per tick | 2 |
| Duration | 1 s |
| Seconds between ticks | 0.2 s |
| Ticks | 5 |
| Total per application | 10 damage (5 ticks) |
| Stacks on one enemy | no |
Poison
Each tick deals 2% of the enemy's maximum health, never below 10 and never above 50, multiplied by the run's Poison bonus. Big enemies take much more from Poison than small ones.
| Damage per tick | 2% of maximum health |
| Duration | 10 s |
| Seconds between ticks | 2 s |
| Ticks | 5 |
| Total per application | 10% of maximum health (2% × 5 ticks; each tick never below 10 and never above 50) |
| Stacks on one enemy | no |
What one tick is worth
2% of maximum health per tick, never below 10 and never above 50:
| Bomb-omb (10 health) | 10 per tick (held at the floor) |
| Death (2000 health) | 40 per tick |
| Thesis Advisor (2500 health) | 50 per tick |
What applies it
Rot
Each tick deals 2% of the enemy's maximum health, never below 5 and never above 25, multiplied by the run's Poison bonus.
| Damage per tick | 2% of maximum health |
| Duration | 5 s |
| Seconds between ticks | 0.5 s |
| Ticks | 10 |
| Total per application | 20% of maximum health (2% × 10 ticks; each tick never below 5 and never above 50) |
| Stacks on one enemy | no |
What one tick is worth
2% of maximum health per tick, never below 5 and never above 50:
| Bomb-omb (10 health) | 5 per tick (held at the floor) |
| Skele Manta (500 health) | 10 per tick |
| Thesis Advisor (2500 health) | 50 per tick |
What applies it
No card and no damage effect in this build applies it on its own: it comes from spell behaviour, which each spell page describes.
Shock
Each tick deals the Shock damage. No element bonus applies to it.
| Damage per tick | 3 |
| Duration | 0.5 s |
| Seconds between ticks | 0.2 s |
| Ticks | 2 |
| Total per application | 6 damage (2 ticks) |
| Stacks on one enemy | no |
Spook
Each tick deals the Spook damage, but never less than 4. Its duration ignores the run's DoT Duration stat.
| Damage per tick | 4 |
| Duration | 1 s |
| Seconds between ticks | 0.4 s |
| Ticks | 2 |
| Total per application | 8 damage (2 ticks) |
| Stacks on one enemy | no |
What applies it
No card and no damage effect in this build applies it on its own: it comes from spell behaviour, which each spell page describes.