Ink
Ink
Damage: 15
Duration: 10
Mana Cost: 5
Where to get it
The card that unlocks it
Ink
Damage: 15
Duration: 10
Mana Cost: 5
Numbers
| Damage | 15 |
| Minimum damage | 5 |
| Mana cost | 5 |
| Mana cost added each time the spell levels | 1 |
| Amount cast at once | 1 |
| Size | x1 |
| Duration | 10 s |
| Goes off the moment you cast it | yes |
| Keeps hitting while it lasts | no |
| Lands on | the middle of the sigil you drew |
Instant: this spell goes off once, the moment the sigil is accepted.
Sigil
Draw this shape to cast the spell.
Ink
| Sigil name in the game | ink |
| Strokes | 1 |
| Match needed | 75% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Damage +5 |
| Level II | Size +25% |
| Level III | Damage +5 |
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
Ink of Armageddon
-6 Base Damage
-75% Ink Size
Inkwell
Irezumi
Duration: 15 seconds
Damage effects
The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.
Ink Impact
| Damage | 2 |
| Seconds between hits | 0.25 s |
| Statuses | Ink |
| Can crit | yes |
Special interactions
When this spell overlaps another one on the field, 9 pairings do something extra. Every pairing in this build is on Special interactions.
The bind drinks the ink pool. The bind then applies Ink, and each pool it drank makes the bind hit harder.
The ink pool catches fire. Enemies standing in it take Ink and Burn.
The blast freezes the pool. Enemies standing in it slip and cannot steer.
The missile soaks up ink and leaves an Ink splash.
The pillar soaks up ink. Orbs it fires then leave an Ink splash.
After your undead leave the pool, they drip an Ink droplet behind them.
The wave drinks the ink and applies Ink to enemies it pushes. If Riptide is Roaring Flames, the pool catches fire instead and standing in it applies Burn.
The bone aura drinks the ink and applies Ink to enemies inside it.
The blade drinks the ink. Hits then throw a Ink splash.
Upgrade cards
20 upgrade cards can turn up for this spell once you know it: 4 tiered series and 8 one-off cards.