Spells/Ink

Ink

Throw a blob of ink that deals area damage on impact and leaves an area that slows monsters for a period of time. Direct hits deal double damage.

Damage: 15
Duration: 10
Mana Cost: 5
Instant

Where to get it

Starting spell of: ???, Matcha
Offered from a spell chest, three spells at a time.
In the spell chest deck once this spell is unlocked on your save

The card that unlocks it

Ink

Throw a blob of ink that deals area damage on impact and leaves an area that slows monsters for a period of time. Direct hits deal double damage.

Damage: 15
Duration: 10
Mana Cost: 5

Numbers

Damage15
Minimum damage5
Mana cost5
Mana cost added each time the spell levels1
Amount cast at once1
Sizex1
Duration10 s
Goes off the moment you cast ityes
Keeps hitting while it lastsno
Lands onthe middle of the sigil you drew

Instant: this spell goes off once, the moment the sigil is accepted.

Sigil

Draw this shape to cast the spell.

Ink

Sigil name in the gameink
Strokes1
Match needed75%
Stroke order mattersno
Stroke direction mattersno

Affinity

Level IDamage +5
Level IISize +25%
Level IIIDamage +5

Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.

Prestige options

Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.

Ink of Armageddon
Ink of Armageddon

Ink of Armageddon

A plethora of Ink bombs rain from above, targeting monsters at random.

-6 Base Damage
-75% Ink Size
-6 Ink Damage-75% Ink Size
Inkwell
Inkwell

Inkwell

You become the center of your inky explosion. Ink seeps into the ground, causing an Inkwell that damages creatures over time.
Irezumi
Irezumi

Irezumi

Your magic ink becomes part of your body. Ink is launched from your body periodically.

Duration: 15 seconds
+15 Ink Duration

Damage effects

The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.

Ink Impact

Damage2
Seconds between hits0.25 s
StatusesInk
Can crityes

Special interactions

When this spell overlaps another one on the field, 9 pairings do something extra. Every pairing in this build is on Special interactions.

ExsanguinateandInk

The bind drinks the ink pool. The bind then applies Ink, and each pool it drank makes the bind hit harder.

Ink: The enemy is stained dark and moves at half speed. A burning enemy that is also inked feeds the Inky Ignition perk. Unlike the crowd control statuses, ink lands on a boss too. Lasts 3 s at the start of a run, set by Ink Duration.
FireballandInk

The ink pool catches fire. Enemies standing in it take Ink and Burn.

Ink: The enemy is stained dark and moves at half speed. A burning enemy that is also inked feeds the Inky Ignition perk. Unlike the crowd control statuses, ink lands on a boss too. Lasts 3 s at the start of a run, set by Ink Duration.
Burn: Each tick deals the Burn damage multiplied by the run's Burn bonus. 2 damage every 0.2 s for 2 s. One application: 20 damage (10 ticks). A second application refreshes the timer; it does not stack.
Frost NovaandInk

The blast freezes the pool. Enemies standing in it slip and cannot steer.

InkandMagic Missile

The missile soaks up ink and leaves an Ink splash.

Ink splash: A burst of ink left where the soaked projectile hits.
InkandPrismatic Pylon

The pillar soaks up ink. Orbs it fires then leave an Ink splash.

Ink splash: A burst of ink left where the soaked projectile hits.
InkandRaise Dead

After your undead leave the pool, they drip an Ink droplet behind them.

Ink droplet: A drop of ink behind the undead every 2 s, lasting 5 s.
InkandRiptide

The wave drinks the ink and applies Ink to enemies it pushes. If Riptide is Roaring Flames, the pool catches fire instead and standing in it applies Burn.

Ink: The enemy is stained dark and moves at half speed. A burning enemy that is also inked feeds the Inky Ignition perk. Unlike the crowd control statuses, ink lands on a boss too. Lasts 3 s at the start of a run, set by Ink Duration.
Roaring Flames: Riptide splits into a pillar of fire that burns and no longer pushes monsters.
Burn: Each tick deals the Burn damage multiplied by the run's Burn bonus. 2 damage every 0.2 s for 2 s. One application: 20 damage (10 ticks). A second application refreshes the timer; it does not stack.
InkandShroud of Bones

The bone aura drinks the ink and applies Ink to enemies inside it.

Ink: The enemy is stained dark and moves at half speed. A burning enemy that is also inked feeds the Inky Ignition perk. Unlike the crowd control statuses, ink lands on a boss too. Lasts 3 s at the start of a run, set by Ink Duration.
InkandSpellblade

The blade drinks the ink. Hits then throw a Ink splash.

Ink splash: A burst of ink on the hit. 3.75 damage at the start of a run (that Spellblade hit divided by 4).

Upgrade cards

20 upgrade cards can turn up for this spell once you know it: 4 tiered series and 8 one-off cards.

Ink Bounce

Ink Bounce I

Tier I
Ink bounces to a nearby monster, creating an additional puddle.
+1 Special Spell Change

Ink Bounce II

Tier II
+1 Bounce
+1 Special Spell Change

Ink Bounce III

Tier III
+1 Bounce
+1 Special Spell Change

Inky Area

Inky Area I

Tier I
+25% Ink Size
+25% Ink Size

Inky Area II

Tier II
+25% Ink Size
+25% Ink Size

Inky Area III

Tier III
+25% Ink Size
+25% Ink Size

Inky Impact

Inky Impact I

Tier I
+5 Base Damage
+5 Ink Damage

Inky Impact II

Tier II
+5 Base Damage
+5 Ink Damage

Inky Impact III

Tier III
+5 Base Damage
+5 Ink Damage

Splink

Splink I

Tier I
Ink splits in 2

Splink II

Tier II
Ink splits into 3

Splink III

Tier III
Ink splits into 4

One-offs

Creepy Ink

Ink puddles grow over time.

Infectious Ink

Ink puddles become toxic and poisons monsters within.

Ink of Emptiness

Monsters become confused when inked.

Ink of Fire

Ink puddle ignites, burning monsters within.

Ink of Ice

Ink additionally chills monsters.

Ink of Lightning

Ink becomes electrified and shocks monsters within.

Ink of the Earth

Puddles of Ink seep into the ground for 60 seconds.
+60 Special Spell Change

Inky Ignition

Inked monsters take double damage from fire spells and burn.

History

  • 1.1.2
    • Start size. Before: 0.85 After: 1
  • 1.0.1
    • Start size. Before: 0.9 After: 0.85

Full list of this build.

maguscircle.wikibuild 1.1.2