Spells/Jam

Jam

Evoke a magical song that launches sonic projectiles toward your cursor dealing a random amount of damage.

Minimum Damage: 1
Maximum Damage: 10
Duration: 20 seconds
Mana Cost: 20
Repeats

Where to get it

Starting spell of: Chicha
Offered from a spell chest, three spells at a time.
In the spell chest deck once this spell is unlocked on your save

The card that unlocks it

Jam!

Evoke a magical song that launches sonic projectiles toward your cursor dealing a random amount of damage.

Minimum Damage: 1
Maximum Damage: 10
Duration: 20 seconds
Mana Cost: 20

Numbers

Damage10
Minimum damage1
Mana cost20
Mana cost added each time the spell levels3
Amount cast at once1
Sizex1
Seconds between hits0.5 s
Duration20 s
Goes off the moment you cast itno
Keeps hitting while it lastsyes
Damage per second20

Repeats: this spell stays on the field and hits again every few seconds.

Sigil

Draw this shape to cast the spell.

Jam! 2

Sigil name in the gamemusic
Strokes1
Match needed75%
Stroke order mattersno
Stroke direction mattersno

Affinity

Level IDuration +10
Level IIMana cost -5
Level IIITime between hits -0.1

Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.

Prestige options

Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.

Certified Banger
Certified Banger

Certified Banger

Your jam sesh is recognized as a Certified Banger! Your Maximum Damage Notes explode into Minimum Damage Notes on impact.
+5 Maximum Damage
+300 Minimum Damage
+5 Max Damage+300 Min Damage
Surround Sound
Surround Sound

Surround Sound

Pump up your jam sesh with Surround Sound! Your musical Notes are ever present. A wave of sound hits all monsters in range on the beat.
-100% Song Attack Rate
+100% Jam Frequency
Witchcore
Witchcore

Witchcore

Your jam sesh veers into Witchcore! Notes vibe with the music and Minimum Damage Notes polymorph monsters.
+100 Minimum Damage
+100 Min Damage

Damage effects

The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.

Bass Blast

Damage1
Seconds between hits0.25 s
Can crityes

Boo

Damage5
Seconds between hits0.25 s
Can crityes
Takes its bonuses fromWisp

Special interactions

When this spell overlaps another one on the field, 1 pairing do something extra. Every pairing in this build is on Special interactions.

EarthwardandJam

The note bounces off the wall.

Upgrade cards

21 upgrade cards can turn up for this spell once you know it: 5 tiered series and 6 one-off cards.

BPM

BPM I

Tier I
+50% Song Attack Rate
-50% Jam Frequency

BPM II

Tier II
+50% Song Attack Rate
-50% Jam Frequency

BPM III

Tier III
+50% Song Attack Rate
-50% Jam Frequency

Broad Appeal

Broad Appeal I

Tier I
+60% Song Angle

Broad Appeal II

Tier II
+60% Song Angle

Broad Appeal III

Tier III
+60% Song Angle

Encore

Encore I

Tier I
+50% Song Duration
+50% Jam Duration

Encore II

Tier II
+50% Song Duration
+50% Jam Duration

Encore III

Tier III
+50% Song Duration
+50% Jam Duration

Hifi

Hifi I

Tier I
+5 Maximum Damage
+5 Max Damage

Hifi II

Tier II
+5 Maximum Damage
+5 Max Damage

Hifi III

Tier III
+5 Maximum Damage
+5 Max Damage

Lofi

Lofi I

Tier I
+500 Minimum Damage
+500 Min Damage

Lofi II

Tier II
+500 Minimum Damage
+500 Min Damage

Lofi III

Tier III
+500 Minimum Damage
+500 Min Damage

One-offs

Bass Boosted

Minimum Damage Notes cause a blast on hit.

Beat Drop

+10 Maximum Damage, Max Damage notes also crit.
+10 Slow Duration (flat: 3 to 13)

Experimental Interlude

Minimum Damage Notes spook monsters.

Psychedelic Vibe

Minimum and Max Damage Notes confuse monsters.

Stunning Sample

Max Damage Notes stun monsters.

Syncopated Rhythm

Every few seconds, notes afflict a new random DoT.
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