Raise Dead
Raise Dead
Duration: 20
Mana Cost: 15
Where to get it
The card that unlocks it
Raise Dead
Duration: 20
Mana Cost: 15
Numbers
| Damage | 0 |
| Minimum damage | 0 |
| Mana cost | 15 |
| Mana cost added each time the spell levels | 2 |
| Amount cast at once | 5 |
| Size | x1 |
| Duration | 20 s |
| Goes off the moment you cast it | no |
| Keeps hitting while it lasts | no |
Lasts: this spell stays on the field for its duration.
What it raises
Sigil
Draw this shape to cast the spell.
Life
| Sigil name in the game | life |
| Strokes | 1 |
| Match needed | 75% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Duration +10 |
| Level II | Mana cost -5 |
| Level III | Amount +3 mana cost |
A level marked mana cost does not do what its name says: the game adds this to the spell's mana cost, not to its amount.
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
In Between
Damage: 5
Conditions: Spooked, Stunned, Frozen, Confused
Minion Master
So Below
Damage effects
The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.
Death Belch
| Damage | 10 |
| Seconds between hits | 0.25 s |
| Damage over time | Poison |
| Can crit | no |
Volatile Death Blast
| Damage | 25 |
| Seconds between hits | 0.25 s |
| Can crit | no |
Special interactions
When this spell overlaps another one on the field, 4 pairings do something extra. Every pairing in this build is on Special interactions.
The bind drinks your undead. Each one it drank makes the bind hit harder.
Your undead catch fire. They apply Burn to enemies they touch. This does not happen if you took So Below.
The wind applies Knockback to your undead.
After your undead leave the pool, they drip an Ink droplet behind them.
Upgrade cards
19 upgrade cards can turn up for this spell once you know it: 4 tiered series and 7 one-off cards.
Death Belch
Death Belch I
Damage: 10
Interval: 10 seconds
More Dead
Never Dead
Volatile Dead
Volatile Dead I
Damage: 25
Mana Cost: 0
One-offs
Death Collectors
Death Trails
Deathly Chill
Hulking Dead
Monstrous Dead
Night of the Dead
Activation Chance = Crit Chance