Riptide
Riptide
Damage: 6.67 damage per second
Duration: 15 seconds
Mana Cost: 15
Where to get it
The card that unlocks it
Riptide
Damage: 6.67 damage per second
Duration: 15 seconds
Mana Cost: 15
Numbers
| Damage | 2 |
| Minimum damage | 1 |
| Mana cost | 15 |
| Mana cost added each time the spell levels | 2 |
| Amount cast at once | 1 |
| Size | x1 |
| Seconds between hits | 0.3 s |
| Duration | 15 s |
| Goes off the moment you cast it | no |
| Keeps hitting while it lasts | yes |
| Lands on | the middle of the sigil you drew |
| Damage per second | 6.67 |
Repeats: this spell stays on the field and hits again every few seconds.
Sigil
Draw this shape to cast the spell. Either shape works.
WaveLeft
| Sigil name in the game | waveLeft |
| Strokes | 1 |
| Match needed | 75% |
| Stroke order matters | no |
| Stroke direction matters | no |
WaveRight
| Sigil name in the game | waveRight |
| Strokes | 1 |
| Match needed | 75% |
| Stroke order matters | no |
| Stroke direction matters | no |
Affinity
| Level I | Duration +5 |
| Level II | Mana cost -5 |
| Level III | Damage +1 |
Affinity is a spell's own mastery level and it carries between runs. Each level is applied on top of the ones below it. How affinity is earned.
Prestige options
Taking one of these cards from a boss chest changes how the spell behaves for the rest of that run. You pick one.
Quasar
Roaring Flames
Umi no Ryu
+2 Base Damage
Riptide takes the form of a sea dragon that deals heavy damage to monsters hit by the initial wave. Multiple instances of Watatsumi may be active and can now be cast vertically.
Damage effects
The bursts, pools and fields this spell leaves behind. Each one takes this spell's own damage and size bonuses.
Waterimpact
| Damage | 2 |
| Seconds between hits | 0.25 s |
| Can crit | no |
Special interactions
When this spell overlaps another one on the field, 9 pairings do something extra. Every pairing in this build is on Special interactions.
Steam bursts where the blast hits the wave.
When the wind leaves the wave it throws a Water splash.
The wave drinks the ink and applies Ink to enemies it pushes. If Riptide is Roaring Flames, the pool catches fire instead and standing in it applies Burn.
The missile becomes a Water missile and applies Knockback.
Boiling Rain falls where a meteor hits the wave.
The wave pushes the doll the same way it pushes enemies.
The wave drinks the bone aura and applies Bleed to enemies it hits.
Lightning that strikes an enemy already in the wave makes Electrified Water.
When the wisp leaves the wave it bursts water around it.
Upgrade cards
16 upgrade cards can turn up for this spell once you know it: 5 tiered series and 1 one-off cards.
Continuous Current
Cutting Riptides
Cutting Riptides III
Rapid Riptide
Ripping River
Ripping Torrent
One-offs
Ride the Riptide
History
- 1.1.2
- Repeat time. Before: 0.4 After: 0.3